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Re-organize on-hover spell targeting and AOE indicators

Currently a mess.


SPELL TILE HIGHLIGHTS
-should be orange instead of pink I think, just a more cool looking color for the hardcore players
-level 1: very transparent static orange tile; level 2: opaque static orange ; level 3: opaque animated orange
level 1 implies this tile is in range but theres nothing there to be cast on
level 2 is on a thing you can cast on
level 3 means you're mousing over something you can cast on and clicking will cast the spell
-if it's not your turn and you select one of your hero's spells it should be all level 1 transparent static orange , and mousing over the tiles doesn't cause them to animate

Sprout targeting reticle

Sprout's targeting reticle should display only the affected tiles (a 3x3 square, excluding the center tile as well as any occupied by units or obstacles).

Implement Undying

80 HP, Rook 5 movement.

Decay: deals 50 damage in a 3x3 area, heals for 50 hp per unit hit. Range: Queen 1, Mana cost: 1

  • What's this guy's move damage?

Serpent Ward attack timing

Serpent Wards should attack at the end of Shadow Shaman's team's turn. Currently they attack during the start of said turn.

Burrowstrike targeting reticle

Burrowstrike's targeting reticle currently indicates that it can be used on tiles occupied by other units. This should not happen.

p.s. the bug is visual only (overlay only), the skill cannot actually be used on the problematic tiles.

Missing enemy selection overlay

When selected, enemies should display an overlay square around themselves.

  • This might be impossible due to enemy units never being truly "selected". Needs further investigation.

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