dota_tactics's People
dota_tactics's Issues
Change Tusk's movement from Rook to Queen
Title.
- Should he still have 7 move as previously?
Re-organize on-hover spell targeting and AOE indicators
Currently a mess.
SPELL TILE HIGHLIGHTS
-should be orange instead of pink I think, just a more cool looking color for the hardcore players
-level 1: very transparent static orange tile; level 2: opaque static orange ; level 3: opaque animated orange
level 1 implies this tile is in range but theres nothing there to be cast on
level 2 is on a thing you can cast on
level 3 means you're mousing over something you can cast on and clicking will cast the spell
-if it's not your turn and you select one of your hero's spells it should be all level 1 transparent static orange , and mousing over the tiles doesn't cause them to animate
Units should use their default cosmetics
The current mixing & matching seems to be a bit excessive.
Units affected by multiple Prismatic Shield instances should have them displayed separately instead of on a single buff.
Title.
- Since this actually requires a small rework on the ability's mechanics, I'd like to request to ignore this issue, unless it is deemed important enough (i.e. if you guys think that having a counter instead of multiple buff icons is confusing for players, or the like).
Sprout targeting reticle
Sprout's targeting reticle should display only the affected tiles (a 3x3 square, excluding the center tile as well as any occupied by units or obstacles).
Sprout trees missing a hitbox
Sprout trees are missing a hitbox, meaning they cannot be targeted by abilities, or even selected at all.
Implement Undying
80 HP, Rook 5 movement.
Decay: deals 50 damage in a 3x3 area, heals for 50 hp per unit hit. Range: Queen 1, Mana cost: 1
- What's this guy's move damage?
King healing ability is missing
Kings should have a healing ability that heals a single ally for 150HP. Queen 8 range.
- What is the ability's mana cost?
Clicking on a legal movement tile for an unit while hovering above its collision box has various deleterious effects
Unintentional movement and ability casting for starters. Important fix before relase.
Sniper should not be able to cast his spell when no one will be affected by it
Surge not updating caster position
Using Surge causes the unit's actual position (shown in-game) to not correspond to the movement overlay's displayed movement tiles.
http://puu.sh/DWw1I/c9a3cb98a9.jpg
- Unable to reproduce! Need more info
Implement promotion for pawns that reach the end of the board
Should become a super pawn and heal to full health.
Serpent Ward attack timing
Serpent Wards should attack at the end of Shadow Shaman's team's turn. Currently they attack during the start of said turn.
Reduce Assassinate cast point to 1s
2s feels too long.
Prismatic Shield's visuals should be smaller, lower, and more transparent.
Adjust the particle and code accordingly.
Burrowstrike targeting reticle
Burrowstrike's targeting reticle currently indicates that it can be used on tiles occupied by other units. This should not happen.
p.s. the bug is visual only (overlay only), the skill cannot actually be used on the problematic tiles.
Missing enemy selection overlay
When selected, enemies should display an overlay square around themselves.
- This might be impossible due to enemy units never being truly "selected". Needs further investigation.
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