First off, it'd be great if the config could be made ModMenu compatible. As an INI I'm not sure if that's doable? But it would be great for convienience. Anyhow...
=better_pause_freezing
BUG: if tabbed out while a world loads, causing the game to immediately pause when the world is loaded, pause menu does not appear and it looks like the game is frozen. Escape can still be pressed to close the pause menu, however.
=enhanced_moistness
TWEAK: would it be possible to change the particles used for dripping? current ones hang in the air too long and can be annoying in first-person view. alternatively, disable them from showing in first person at least.
SUGGESTION: make splash and lingering water bottles de-aggro enderman who touch their area much like when they touch normal water/rain/etc.
=enchanted_item_long_despawn:
TWEAK: do not apply to items that only have curses, as those can't be removed with a grindstone, so if you want to just toss them and let them despawn, it'd be nice to not have them linger around too long. Besides, does anyone really want to pick up that Curse of Vanishing Stone Sword they got from a chest?
=infibow:
SUGGESTION: also allow applying infinity to crossbows, maybe as a seperate option. may require some tweaking if implemented, as another mod that does so has some issues with the implementation (OnyxStudios/InfinityFix#4) which have yet to be addressed
SUGGESTION:
+cactus_brush_doesnt_hurt_with_chest
makes touching a cactus not hurt when you're wearing a chestplate
goes along with cactus_walk_doesnt_hurt_with_boots
SUGGESTION:
+bush_walk_doesnt_hurt_with_legs
makes walking through berry bushes not hurt when you're wearing leggings
goes along with cactus_walk_doesnt_hurt_with_boots
admittedly this mod already exists for fabric, but i like my tweaks consolidated when possible, since downloading 30 mods for tiny individual tweaks is annoying, just figured it would fit well with existing functionality
SUGGESTION:
+mending_affects_all
makes exp gain apply to all items with Mending, at a reduced rate, instead of choosing only one item to mend per exp gain
other mods do similar things, admittedly, but all that i've found are either Forge or client+server, when I'm sure this could be made just a serverside tweak like other enchant tweaks... unless i'm wrong, in which case, ignore this.
SUGGESTION:
+anvil_damage_only_on_fall
makes anvils unable to be damaged just by using them, only taking damage when they fall from a high height
it just makes sense, since no other crafting station gets damaged from use, it's just weird
SUGGESTION:
+anvil_repair_with_iron
allows you to repair anvils using Iron Blocks
cheaper than making an entirely new anvil each time it breaks, since anvils only have 2 stages of damage to repair, so 2 blocks instead of the normal 3.44 blocks
a nice alternative to the comparatively balance-altering above tweak
SUGGESTION:
+phantoms_spawn_in_end
makes Phantoms spawn in all End biomes aside from "The End" (the central island's biome) to provide a proper way to acquire Phantom Membranes when doInsomnia gamerule is false.
all other mods that do this either add entirely new "End Phantom" mobs, making it less of a spawn tweak and more of an entirely new mob mod, or are Forge-only. honestly was trying to figure out how to do this myself but i can't wrap my head around fabric, am too rusty with Java.
SUGGESTION:
+campfires_place_unlit
makes campfires get placed un-lit, requiring you to light them with a flint and steel to use them
would be great for builders since many use unlit campfires for decorations/awnings/roofing and need to throw splash bottles or bring a shovel everywhere. in general i find more unlit fires are used than lit fires for building
SUGGESTION:
+fire_aspect_lights_fires
allows you to right click with any item enchanted with fire aspect to function like a flint and steel, including slight durability damage
Bedrock edition has this functionality to an extent (at least allowing lighting campfires this way, unsure about other blocks)
not sure if this is doable within the scope of this mod or if too heavy tweaks would be required