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shapovalov avatar shapovalov commented on August 25, 2024

Hi Rundong.
Indeed, we use Pytorch3D format. If X is a an 1x3 point in the world coordinates, then you get to camera coordinates by (X@R + T). T is added after rotation, so you can’t judge about camera location by it. The camera centre in the world coords can be computed by −T@inv(R).

We don’t guarantee that the ground plane is aligned with the coordinate system (we did not run any plane detection).
Hope it helps. Please reopen the issue otherwise.

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Red-Fairy avatar Red-Fairy commented on August 25, 2024

Thanks for your quick reply!
However, I found −T@inv(R) has a negative third entry (i.e., z<0), indicating that the camera is below the ground plane. Am I doing something wrong or is it just a normal phenomenon?

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