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Evaluate board method ( preparation for MINIMAX )

In order to apply MINIMAX we need a method that takes the current board and evaluates how a play is.

For example, in checkers a good play would be if the opponent loses a piece right?
Well, in our case the winning condition is to have a blob of pieces all connected
( within a square from same color neighbors )

Winner method needed on board, not on game

In order to correctly implement 'Minimax'
we need the winner method on the board and not on game, because:

  • the game.py refers to the actual game we are playing vs the bot
  • the bot needs to simulate plays and he does this on board.py (he needs to check if there is a winner)

so we need to transfer that logic to the board, and control the flow of the game at main.py

I added TODO on dev-minimax branch

Diagonal movement

Horizontal and Vertical movement is already working, still we need to implement the same logic for the diagonals witch is a little bit more difficult.
Maybe the best approach is to split into 2 diagonals,
--> D1: (up, left) corner to (down,right) corner
--> D2: (down, left) corner to (up,right) corner

Diagonal movement

Horizontal and Vertical movement is already working, still we need to implement the same logic for the diagonals witch is a little bit more difficult.
Maybe the best approach is to split into 2 diagonals,
--> D1: (up, left) corner to (down,right) corner
--> D2: (down, left) corner to (up,right) corner

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