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GenGame Unity

This is C# client library to communicate with GenGame server. It can be used for both generic C# project and Unity.

Getting Started

  1. Make sure GenGame server is started. See how to start here
  2. Download dll from release page
  3. Unarchive it, then put it all dll files to your unity project
  4. Then you can start using GenGame, see example below:
using GenGame;
using System.Diagnostics;

// connect to GenGame server and then return a single object
// that used to communicate with the server
var genGame = new Client("localhost", 4000);
await genGame.Connect();

// create user and authenticate it
await genGame.AuthenticateDevice("dev-123");

// try to ping to the server
var resPing = await genGame.Ping();
Debug.Assert(resPing == "pong");

// create match and return GenGame.Game object
Match match = await genGame.CreateMatch();  // <---- save this match.MatchId somewhere so you can let other player join this game

// add callback OnChangeState, called when there is state update event
genGame.OnChangeState((dynamic payload) =>
{
    Console.WriteLine($"there is update state with payload: {payload["chat"]}");
    Console.WriteLine("test success");
});

await genGame.SetState(new { chat = "hi, from player 1" });

Let the 2nd player join the match:

var genGame = new Client("localhost", 4000);
await genGame.Connect();

await genGame.AuthenticateDevice("dev-456");

// join a game
string matchId = genGame.GetLastMatchId();
await genGame.JoinMatch(matchId);

await genGame.SetState({ chat: "hi, from player 2" })

Build Yourself

If you want to build yourself, see this doc for more detail.

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