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License: Apache License 2.0
EZ-FLASH OMEGA Kernel
License: Apache License 2.0
Hi, i was wondering if it could be possible to include an option to enable/disable backup save functionality in the next kernel to make sure the previous save isn't lost in case an unexpected error (or user related mistake) may compromise the last saved file.
I was also wondering if something that would slowdown a game when saving could be a possibility just to make sure saves are never messed up upon powering off, I presume such functionality could come off as annoying in certain games that autosave but for others (and I'd argue that even in those) it could be a really nice extra safety measure (in case this is actually feasible at all).
In any case, thank you for your attention.
@fengflash Can you please update the source code with the new FW9?
It's a long time from release of kernel v1.07 。
but github repo got no update。
since minor change differ from 1.06 , it's no big deal but just strange。
Any version of "Metal Slug Advance", "Monster House" and "Morning Adventure" make that message appear in red which doesn't allow to start.
The games themselves seem fine since I've tested every clean rom with an Ez Flash IV with no issues whatsoever
Hello,
I am experiencing an issue with hotkey sequences to bring up in-game functionality. When I got my EZ Flash Omega, the MENU KEY
sequence worked every time. Now it works very inconsistently. I believe this happened because I changed various settings, not because of any hardware issue.
Here is a YouTube video showing the issue. First, I display my settings page, showing that MENU KEY
is set to L+R+START
. Then, I show that my L
, R
, and START
buttons work perfectly in the main menu. Finally, I boot a game and show that pressing L+R+START
rarely brings up the menu (3 out of 24 times in the video).
I think this problem would go away if I could factory reset the device settings. If this is not the case, could you recommend a solution for my issue?
Cheers,
Chris
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