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space-thumbnails's Issues

How can I change the color of thumbnails?

By default, it is white and it is hard to see what is drawn.
Is it possible to set a different color through the registry, maybe there is a separate configuration file?

FBX textures not supported?

Are textures in FBX files supported? I made sure that the paths to the texture files were correct in the FBX, and they show up just fine in Autodesk FBX Viewer. Unfortunately they are absent from the thumbnails. I see that you have a screenshot on your project home page showing materials in an FBX file, so I was wondering if I missed something?

[Request] FBX support

FBX is one of the more common formats and would be amazing to have support for it. The software works well and is very lightweight on my system

Error when trying to generate thumbnails

When I try to generate the thumbnails I get this error

FEngine (64 bits) created at 00000266792DB050 (threading is enabled)
FEngine resolved backend: Vulkan
Vulkan device driver: NVIDIA 516.94
Selected physical device 'NVIDIA GeForce RTX 2080 SUPER' from 1 physical devices. (vendor 0x10de, device 0x1e81, driver 0x81178000, api 1.3)
thread 'main' panicked at 'called `Option::unwrap()` on a `None` value', crates\cli\src\main.rs:58:48
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

I've tried it with different 3D models and formats such as .fbx, .gltf and .obj

Input:
space-thumbnails-cli.exe --input C:\users\account\documents\3dmodels C:\users\account\downloads\thumbnailgen\output

Roadmap

This project is in the very early stages of development, and here are the goals to be completed in the near future。

Optimization

  • Using process isolation + IPC to prevent the errors that can cause Windows Explorer to crash or get stuck. #2
  • Caching rendering contexts to improve rendering speed.

Support Formats

  • Blender (.blend)
  • Cinema 4D (.c4d)
  • STEP (.stp/.step)
  • Folder with typical PBR material (metallic/diffuse/roughness/ao/bump/normal.png)

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