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artetris's Issues

iPhone6 s plus support?

Hi,
supposedly iPhone 6s+ is supported by ARKit, but I just get a video feed from my camera, with nothing happening on the screen.
I've tried a few other tutorials and it seems the ones that use spriteKit don't work on 6sPlus. Is this a known limitation? Am I doing something wrong?
Paul.

how to extract scores to another views

Guys. This is great job you did. thanks for sharing this great app for us. I am newbie at development and want to extract scores after game over. and want to add restart function. For days I m trying find a way to extract scores without using UserDefaults. but cant manage. any further information will be appreciated.
regards..

tetris doesn't show

Hi,

This is a very interesting idea using ar. I try to run the app, but it doesn't show any Tetris on my screen, only a camera scene....

Cannot see the tetris game.

I have downloaded the project and run in on iPhone SE with iOS 11 beta 6, built with Xcode 9 beta 5 (9M202q). The project runs but I do not see any tetris game.

iPhone 6 not support

[Session] Unable to run the session, configuration is not supported on this device: <ARSessionConfiguration: 0x1c4279300 worldAlignment=Gravity lightEstimation=Enabled>

'init()' is unavailable beta 5

on beta 5, after setting the new function (ARConfiguration & ARWorldTrackingConfiguration )

I've an error 'init()' is unavailable ... any idea?

Crash when runningon iPad Air

Hi,

I'm trying to run the project on my iPad Air but i'm getting the following error:
ARTetris[3259:958330] -[MTLTextureDescriptorInternal validateWithDevice:], line 778: error 'MTLTextureDescriptor has invalid pixelFormat (520).'
-[MTLTextureDescriptorInternal validateWithDevice:]:778: failed assertion `MTLTextureDescriptor has invalid pixelFormat (520).

Don't really know what's going on yet but maybe you have a clue?

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