Comments (5)
Could you please tell me if this works if I don't want my character to be transparent at 0.0 X position, but I want this feature to remain, for example, when I run under trees or something else is above me? Because now I turned off this option, because my character becomes transparent forever.
Unfortunately, this is not possible, as the transparency is directly dependant on the distance between the crosshair and the center of the player.
from shouldersurfing.
By the way, while the update with this isAiming feature is not out yet, will you be able to make a smooth transition between offsets? As far as I understand, you can't make a transition between first-person and third-person camera, but here only the third-person camera changes position. So, theoretically, it is possible?
Offset changes within the shoulder surfing perspective use interpolation. See existing offset multipliers or ladder centering.
from shouldersurfing.
Thank you for the suggestion. This will be part of the next release, since it was very easy to implement. Note that this multiplier will be applied whenever the player is holding or using an adaptive item (as configured in the config file). If 0.0
is configured as the default camera offset for a given axis, the multiplier of that axis will have no effect, as it is a multiplier. As a workaround, you could configure a very low value, for example 0.01
, and a very large multiplier, for example 75
, so that the resulting value (0.01 * 75 = 0.75 [blocks]
) will have a suitable order of magnitude.
from shouldersurfing.
Thank you for the suggestion. This will be part of the next release, since it was very easy to implement. Note that this multiplier will be applied whenever the player is holding or using an adaptive item (as configured in the config file). If
0.0
is configured as the default camera offset for a given axis, the multiplier of that axis will have no effect, as it is a multiplier. As a workaround, you could configure a very low value, for example0.01
, and a very large multiplier, for example75
, so that the resulting value (0.01 * 75 = 0.75 [blocks]
) will have a suitable order of magnitude.
Ooh, yeah. That's very smart. Thanks so much for your suggestion and for accepting mine! Could you please tell me if this works if I don't want my character to be transparent at 0.0 X position, but I want this feature to remain, for example, when I run under trees or something else is above me? Because now I turned off this option, because my character becomes transparent forever.
from shouldersurfing.
Unfortunately, this is not possible, as the transparency is directly dependant on the distance between the crosshair and the center of the player.
By the way, while the update with this isAiming feature is not out yet, will you be able to make a smooth transition between offsets? As far as I understand, you can't make a transition between first-person and third-person camera, but here only the third-person camera changes position. So, theoretically, it is possible?
from shouldersurfing.
Related Issues (20)
- When Holding a Ranged Weapon (Armed Crossbow) Or Drawing One (Bow) Zoom In HOT 1
- without decoupled camera, crosshair aiming is not precise HOT 1
- [suggestion] option to move the static crosshair ray adjacent to the player's head
- Bring back disconnected camera option HOT 1
- Incompatibility with Physics Mod Pro
- Incompatible with Bliss Shadev (Developtment Version) HOT 1
- support for midnight controls: allow joysticks to manipulate camera movment HOT 1
- Neoforge 21.0.82 changes crash on launch HOT 1
- [Suggestion] add a config to completely remove the third person back and front perspective HOT 1
- Disable the Crosshair thing HOT 1
- Camera error with MedievalWeapons HOT 1
- Incompatible with Better Third Person. HOT 30
- Incompatible with Create (latest ver) HOT 4
- Any updates on Valkyrien Skies compatibility? HOT 1
- Incompatible with Modern Life HOT 1
- help wanted with camera HOT 5
- Camera movement is incorrect HOT 3
- Epic Fight "lock on" mode HOT 4
- Incompatible with MOD HOT 3
- collapse HOT 1
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from shouldersurfing.