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Issue loading InputStream over the network

When using ByteArrayEditableData's loadFromStream [1] to load an InputStream over the network, it returns with no data having been read. This is because it uses InputStream.available to decide if there is still data to read. However, available() is used to get how many bytes you can read from the InputStream without blocking which, when loading files over the network, will be 0.

An alternative implementation could potentially use the return value of read instead to make this decision.

[1]

public void loadFromStream(InputStream inputStream) throws IOException {
try (ByteArrayOutputStream output = new ByteArrayOutputStream()) {
byte[] buffer = new byte[BUFFER_SIZE];
while (inputStream.available() > 0) {
int read = inputStream.read(buffer);
if (read > 0) {
output.write(buffer, 0, read);
}
}
data = output.toByteArray();
}
}

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