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nodecg-csgo-manager's Issues

Redo veto panel

I have done an improved veto panel in another bundle so I will just need to essentially copy paste into this one.

Automatic builds

Currently if someone wants to use this they have to build the entire project. There needs to be just a basic release download or we include the built files in the github repo.

Tournament mode

Currently the manager only cares about one match. There needs to be a way to put in matches or save each match and also save matches from other teams to create some sort of elimination bracket.

This will require a lot of planning to do right.

Error: GameEventUnserializer.prototype.unserialize at 14.

Run with node . (nodecg folder) or npm run start (nodecg/bundles/nodecg-csgo-manager):

info: [nodecg-csgo-manager] Updating team presets
info: [nodecg/lib/server/extensions] Mounted nodecg-csgo-manager extension
info: [nodecg-csgo-manager] Server started
info: [nodecg/lib/server] NodeCG running on http://localhost:9090
info: [nodecg-csgo-manager] Initialization successful.
warn: [nodecg-csgo-manager] Error: Error: GameEventUnserializer.prototype.unserialize at 14.
info: [nodecg-csgo-manager] HLAE Websocket open

Killfeed support

This is apart of the basic HLAE implementation. However as of v0.1.0 the messages are just captured but not stored or sent.
Will probably make a replicant that contains all the kills from the match and send a message for when a kill is done.

Docs

Currently there is only one document going over a very comprehensive list of replicants available.

Something along the lines of nodecg-speedcontrol's would be best.

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