ewanlyon / nodecg-csgo-manager Goto Github PK
View Code? Open in Web Editor NEWA NodeCG bundle to provide data from CSGO games
License: GNU General Public License v3.0
A NodeCG bundle to provide data from CSGO games
License: GNU General Public License v3.0
Get profile pictures of players from steam. Will require Steam API stuff but should be pretty easy.
I have done an improved veto panel in another bundle so I will just need to essentially copy paste into this one.
Currently if someone wants to use this they have to build the entire project. There needs to be just a basic release download or we include the built files in the github repo.
Currently the manager only cares about one match. There needs to be a way to put in matches or save each match and also save matches from other teams to create some sort of elimination bracket.
This will require a lot of planning to do right.
Run with node .
(nodecg folder) or npm run start
(nodecg/bundles/nodecg-csgo-manager):
info: [nodecg-csgo-manager] Updating team presets
info: [nodecg/lib/server/extensions] Mounted nodecg-csgo-manager extension
info: [nodecg-csgo-manager] Server started
info: [nodecg/lib/server] NodeCG running on http://localhost:9090
info: [nodecg-csgo-manager] Initialization successful.
warn: [nodecg-csgo-manager] Error: Error: GameEventUnserializer.prototype.unserialize at 14.
info: [nodecg-csgo-manager] HLAE Websocket open
This is apart of the basic HLAE implementation. However as of v0.1.0 the messages are just captured but not stored or sent.
Will probably make a replicant that contains all the kills from the match and send a message for when a kill is done.
Currently there is only one document going over a very comprehensive list of replicants available.
Something along the lines of nodecg-speedcontrol's would be best.
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