evgenyzinoviev / gravitydefied Goto Github PK
View Code? Open in Web Editor NEWThis is an unofficial port of a classic J2ME game to Android
License: GNU General Public License v2.0
This is an unofficial port of a classic J2ME game to Android
License: GNU General Public License v2.0
I enter "Mods > Download mods" menu, the game shows an empty mods list and then crashes.
I downloaded the maps file and connect the android phone to the laptop, but in what folder do you place it?
Thank you!
So it looks like google play version is not available anymore. I started looking for the current state, so I will write about it here:
Why there are two github pages for this project (one under name evgenyzinoviev [https://github.com/evgenyzinoviev/gravitydefied], and one forked under name gch1p [https://github.com/gch1p/gravitydefied]?
Is f-droid official and newest version (1.1.1)?
Is there some connection between this version from play store: https://play.google.com/store/apps/details?id=me.jesuscodes.gd and this version from apple appstore: https://apps.apple.com/us/app/gravitydefied-classic/id1121395217 ?
I don't know If project is abandoned and If it will be released on play store agin or not but I guess that it would be good idea to at least update web page (gdtr.net) and description on github to inform that there is no play store version and that people should download it from f-droid store (it is also possible to download just apk from f-droid for selected version without installing f-droid store) if f-droid version is official/recommended.
Also I noticed that ios version had last update in 2019 (meanwhile version from f-droid is from 2016 but source code looks like is from 2015) and current version of ios version is 1.1.151 so I wonder if ios version is closed source and different than android version?
The white one causes screen burn-in.
Hi,
how much work would it be to port the touch support (and other improvements) back to J2ME? (provided it ever supported multitouch), or alternatively to desktop Java?
while (complete enough) reimplementation of J2ME libraries exists, and therefore one can run J2ME apps natively on platforms with desktop Java, sadly it seems extremely unlikely that the same will ever happen for android's java ABI (though it would, imho, be far superior to any other approach to running android apps on other platforms)
Onscreen jeyboard is not good control. Another variants are using corners of the screen as a keyboard, but do not draw it. Or using orientation sensor for direction and touching screen as throttle.
Hello!
Recently a new multi-platform open-source J2ME emulator called FreeJ2ME (GitHub repo) has been released. And the emulation scene seems to be quite happy about this news. What's more, sooner or later it should become a part of RetroArch what will allow for adding many awesome features that RetroArch is known for.
Would you be interested in working with them in some way?
I will also leave this link here to the very important J2ME preservation discussion (to inspire you): The state of j2me/midlet/jar emulation, and the in-danger software for the platform that needs to be preserved
Regards
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