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evertims's Introduction

EVERTims Ray-tracing Software

This repository holds the sources of the EVERTims raytracing client and the libevert (C library on which evertims relies for raytracing routines)

Build

Run the build scripts in the ./build directory

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evertims's Issues

Compiling Error - bsd/stdlib.h

Hello,
I am not very experienced with compiling programs, but I'd really like to try out this software.
When I try to run the linux build script it calls for the bsd/stdlib.h file. It refuses to continue (obviously) Why is this file required? Is my C++ installation misconfigured somehow? I'm not sure.
I know this may not be a specific issue with your program, but I'm out of ideas.

Sound stopped when source/listener is not in line of sight

In this blender file, the geometry is a room connected to a long hallway.
complex_room.blend.zip

The sound engine works fine when the source is in the line of sight of the listener. Like the two images below, these two configuration would give me a reasonable sound output.

Working OK 1.
Working OK 2.

However, when I move the source further, the sound suddenly stopped. Same thing happens if I move the source to the right hallway.
Not working 3.

RayTracing client compiling error

Hi, I'm building the client in OSX 10.13 and I'm getting this error:

Building libevert... xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance Building EVERTims... xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance
Any help is appreciated.
Hope u'r doing well

diffraction support?

I read the two referenced papers on EVERTims homepage. It seems currently diffraction is not supported. I was wondering if there is any plan on diffraction handling?

Thank you!

Raytracer crash with a blocker

Hi, when I try to do the auralization in a scene like this, the raytracer keeps crashing. The only new element in this scene is the center blocker. I tried to increase the reflection order, it seems to help a little bit, but overall the IMS module still crashes when I move the source around the blocker.

Usually the plugin can be fixed by simply stopping and starting the raytracing module and the on-the-fly aurualization. Do you guys know what might cause this problem? Any possible loophole in the raytracer in the case of multiple bounces? Thank you!

image

ims_2017-05-02-153952_pixels.crash.txt

blocker.blend.zip

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