euler0 / helium Goto Github PK
View Code? Open in Web Editor NEWThis project forked from heliumproject/engine
A game engine toolkit
Home Page: http://heliumproject.org/
License: Other
This project forked from heliumproject/engine
A game engine toolkit
Home Page: http://heliumproject.org/
License: Other
######################################################################## ====== Helium ====== Welcome! Helium aims to be an open source game engine toolkit to help provide foundation technology and GUI tools for building game engines (not games per se). This project was seeded with code from Nocturnal Initiative, an open source project at Insomniac Games. Its continued development is generously funded by Whitemoon Dreams, Inc. http://nocturnal.insomniacgames.com/ http://www.insomniacgames.com/ http://www.insomniacgames.com/research_dev/ http://whitemoondreams.com/ ======== Download ======== Source archive of head revision: http://github.com/HeliumProject/Helium/zipball/master Git URL (read only): git://github.com/HeliumProject/Helium.git ============= Prerequisites ============= Visual Studio 2010 - Visual Studio 2008 + SP1 may work but is untested (SP1 is required for regex and compiler fixes) DirectX SDK (installed to default location) Python 3 FBX SDK (http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7478532) - Download the DLL version, install it, and copy the contents to [helium root]/Integrations/FBX =============== Building Helium =============== First, generate project files by using premake4. premake4 is included prebuilt for win32 platforms, in [helium root]/Utilities/Win32. See premake documentation for more details. Project files generated by premake will be placed in the [helium root]/Premake folder. http://industriousone.com/premake-quick-start Next, you'll need to build Dependencies.sln, which should build all the libraries Helium depends upon. You must build Dependencies.sln using the same Project Configuration and Platform as you plan to use for Helium. (Eg: Debug / Win32, Release Unicode / x64) Once you've build Dependencies.sln, you should be able to build Helium.sln. Again, make sure your Project Configuration and Platform setting match up. =============== Unicode Support =============== Unicode is built via solution and project configurations (Debug Unicode and Release Unicode). wxWidgets is signalled to compile and link via wxUSE_UNICODE which is specified in the Unicode.vsprops file. This vsprops file is inherited only in Unicode project configurations. ==================== Platform Agnosticism ==================== We are moving toward a platform-agnostic toolkit from windows-only. For the time being we are moving all platform-specific API calls into Platform.vcproj. -Geoff (AKA gorlak) -Andy (AKA andyburke) -Paul (AKA pacman) ########################################################################
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.