Comments (2)
No Way
from device-detector-js.
This is possible in the browser by using the WEBGL_debug_renderer_info
extension. Unfortunately this is not something we can include in the library since it would work only in the browser.
Here's how you can do that yourself:
const getGPU = () => {
const canvas = document.createElement("canvas");
const gl = canvas.getContext("webgl");
// webgl is not supported
if (!gl) return;
const supportedExtension = gl.getSupportedExtensions();
const webglDebugRendererInfo = gl.getExtension("WEBGL_debug_renderer_info");
if (!supportedExtension?.includes("WEBGL_debug_renderer_info")) return;
if (!webglDebugRendererInfo) return;
return {
vendor: gl.getParameter(webglDebugRendererInfo.UNMASKED_VENDOR_WEBGL),
model: gl.getParameter(webglDebugRendererInfo.UNMASKED_RENDERER_WEBGL)
};
};
console.log(getGPU());
Result:
{
"vendor": "Intel Inc.",
"model": "Intel(R) Iris(TM) Plus Graphics 655"
}
from device-detector-js.
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from device-detector-js.