Git Product home page Git Product logo

eitems's People

Contributors

corrreia avatar crashzk avatar esk0 avatar minfascze avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

eitems's Issues

rahit

po4emy bleat papki lehat kak popalo?!

Natives to get gloves paint?

Is there any native method to get glove paints?
i saw the g_smGlovePaints and g_smGloveInfo in the code,
so maybe there can be a native method to get glove paints by glovesNum or defIndex?

Or there is already a native method like this, and i didn't see it?

Stickers are listed in wrong capsules

Sticker 4331 (defindex)
Community Sticker Capsule 1 | ALEX (Foil) | Berlin 2019
Berlin stickers are not supposed to be in the community sticker capsule 1, they're mixed

image

Error log

This is from the server error log:

[SM] Exception reported: Invalid JSON in line 1, column 1989: '}' expected near end of file
[SM] Blaming: eitems.smx
[SM] Call stack trace:
[SM] [0] HTTPResponse.Data.get
[SM] [1] Line 62, e:\SourceMod\GitHub\eItems\scripting\files\parse.sp::ParseItemsDownloaded

Not sure if this is something I can edit to fix and if so, how to do it.

Automatic update through a working script?

Would it be possible to configure an automatic update of eItems? Whenever a new version is released, the server will already download directly from GitHub the files in the data folder, the complete plugin itself.

Asked because whenever an update comes out we need to send the new files. Anyway, would that be possible now? If not, are you thinking of implementing it?

Ways to download sprays.

Сan not pump itself picture spray (.vtf), if the text (.vmt) you can specify the path to the picture which is in the game (in the archive .vpk),

In parse.sp the line Format(szMaterialPath, sizeof(szMaterialPath), "decals/eitems/sprays/%s", szMaterialPath);

replace it with

Format(szMaterialPath, sizeof(szMaterialPath), "decals/sprays/%s", szMaterialPath)
Архив WinRAR.zip

Incorrect names in the sticker menu

The menu items in which Community Sticker Capsule 1 , Sticker Capsule 2 , Sticker Capsule are stickers from Majors, and the stickers that should be in these capsules are missing.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.