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testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3

Lua 0.34% Shell 0.37% Python 0.12% Perl 0.01% Ruby 0.71% JavaScript 0.06% C 60.89% C++ 35.75% Objective-C 1.05% Cuda 0.29% SAS 0.03% Smalltalk 0.02% Assembly 0.02% Java 0.04% F# 0.01% Objective-C++ 0.28%

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experiments's Issues

Issues on OpenCL version on latest Macos

Hi I'm testing your OpenCL code on Macos 10.8.4 betas(but I suspect should be equal on 10.8.3) with 79xx for MAC and I get some errors on quicksort test (OpenCL_radixsort_benchmark_Apple_xcode4_debug) and perhaps for that also seems for that I get crashes on either OpenCL_gpu_rigidbody_pipeline2_Apple_xcode4_debug or OpenCL_gpu_rigidbody_pipeline2_Apple_xcode4_debug some variables get out of range values and samples crash..
So have you tested your codes on Apple+AMD GPUs or is a new bug either in new Macos builds or 79xx cards on Apple..
Also some OCL kernel compilation fails in Quadro Fermi for Mac saying something about PTX lowering error.

can you test and fix this bugs?

Add Featherstone constraint solver for articulated systems

See also http://code.google.com/p/bullet/issues/detail?id=33

For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.

  • including motors
  • handling contacts

See Vangelis Kokkevis comments/paper on Bullet forums:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=148&hilit=vangelis

We received some Featherstone implementations that need cleanup.

Show how btDbvt view frustum culling and occlusion culling works

TrueTypeFont glyph overlap issue

I just wanted to say thanks for porting fontstash to modern opengl. It really helps newbies like me getting started. Much appreciated!

I noticed in some instances like when rendering the word "font" the 'f' clips a part of the 'o'. The same happens when one set of text overlays on top of another set of text. There is a wide margin around the foreground text that the background text does not show through.

I see the text is rendered with transparency enabled and this holds true for non text objects in the background. Any idea what could be causing this?

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