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Boom

Développement d'un jeu multi en local dont la conception et la mise en oeuvre nous font utiliser de nombreux designs patterns comme les patterns MVC, Proxy et Strategy. Le jeu est un Battle-Royal ( le dernier joueur en vie gagne ), tour par tour, où chaque joueur va incarner un héro différent.
Lors de son tour de jeu l'utilisateur va pouvoir exécuter une action d'attaque, de défense ou de déplacement propre à son héro.

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