errollw / warp-and-blend-quadros Goto Github PK
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NVAPI warping and blending for Rainbow Group display wall
Hello,Anyone tell me this project eigen version.thanks
Are there any pointers for us C++ n00bs trying to execute this "exercise left to the reader" using Visual Studio 2017? :) Many of the include
s (I'm currently looking at windows.h
) can't seem to be resolved, even when changing the project's C++ profile to VS 2017.
Thanks.
quadrilateral projective interpolation
see: http://www.reedbeta.com/blog/quadrilateral-interpolation-part-2/
Hi There,
Love this project and was wondering if you could assist in parameterizing the code to allow deviations from the 2x3 array of projectors you have. I tried to hack it up so that there was a variable at the beginning to set the height and width however I am not a programmer by trade. Maybe I will try to create a settings file that everything can pull from to determine the array.
Thanks!
code following
std::vector<float> vertices1 = get_warping_vertices2(row, col, srcLeft, srcTop, srcWidth, srcHeight);
int maxnumvert = 6 * 6 * 16 * 16;
warpingData.version =NV_SCANOUT_WARPING_VER;
warpingData.numVertices = maxnumvert;
warpingData.vertexFormat = NV_GPU_WARPING_VERTICE_FORMAT_TRIANGLES_XYUVRQ;
warpingData.textureRect = &scanInfo.sourceDesktopRect;
warpingData.vertices = &vertices1 [96 * 6 * 0];
error = NvAPI_GPU_SetScanoutWarping(dispIds[dispIndex].displayId, &warpingData, &maxNumVertices, &sticky);
an error occurred:
where in the python script is <<utils/coord_for_warp.txt>> used?
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