errollw / warp-and-blend-quadros Goto Github PK
View Code? Open in Web Editor NEWNVAPI warping and blending for Rainbow Group display wall
NVAPI warping and blending for Rainbow Group display wall
Are there any pointers for us C++ n00bs trying to execute this "exercise left to the reader" using Visual Studio 2017? :) Many of the include
s (I'm currently looking at windows.h
) can't seem to be resolved, even when changing the project's C++ profile to VS 2017.
Thanks.
Hello,Anyone tell me this project eigen version.thanks
code following
std::vector<float> vertices1 = get_warping_vertices2(row, col, srcLeft, srcTop, srcWidth, srcHeight);
int maxnumvert = 6 * 6 * 16 * 16;
warpingData.version =NV_SCANOUT_WARPING_VER;
warpingData.numVertices = maxnumvert;
warpingData.vertexFormat = NV_GPU_WARPING_VERTICE_FORMAT_TRIANGLES_XYUVRQ;
warpingData.textureRect = &scanInfo.sourceDesktopRect;
warpingData.vertices = &vertices1 [96 * 6 * 0];
error = NvAPI_GPU_SetScanoutWarping(dispIds[dispIndex].displayId, &warpingData, &maxNumVertices, &sticky);
an error occurred:
where in the python script is <<utils/coord_for_warp.txt>> used?
quadrilateral projective interpolation
see: http://www.reedbeta.com/blog/quadrilateral-interpolation-part-2/
Hi There,
Love this project and was wondering if you could assist in parameterizing the code to allow deviations from the 2x3 array of projectors you have. I tried to hack it up so that there was a variable at the beginning to set the height and width however I am not a programmer by trade. Maybe I will try to create a settings file that everything can pull from to determine the array.
Thanks!
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