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warp-and-blend-quadros's Issues

Building with VS 2017

Are there any pointers for us C++ n00bs trying to execute this "exercise left to the reader" using Visual Studio 2017? :) Many of the includes (I'm currently looking at windows.h) can't seem to be resolved, even when changing the project's C++ profile to VS 2017.

Thanks.

when run NvAPI_GPU_SetScanoutWarping() error, inWarpBlend-Quadros.cpp,

code following

std::vector<float> vertices1 = get_warping_vertices2(row, col, srcLeft, srcTop, srcWidth, srcHeight);
int maxnumvert = 6 * 6 * 16 * 16;
warpingData.version =NV_SCANOUT_WARPING_VER;
warpingData.numVertices = maxnumvert;

warpingData.vertexFormat = NV_GPU_WARPING_VERTICE_FORMAT_TRIANGLES_XYUVRQ;
warpingData.textureRect = &scanInfo.sourceDesktopRect; 
warpingData.vertices = &vertices1 [96 * 6 * 0];

error = NvAPI_GPU_SetScanoutWarping(dispIds[dispIndex].displayId, &warpingData, &maxNumVertices, &sticky);

an error occurred:

_20180203110019

File never used

where in the python script is <<utils/coord_for_warp.txt>> used?

Parameterise code

Hi There,

Love this project and was wondering if you could assist in parameterizing the code to allow deviations from the 2x3 array of projectors you have. I tried to hack it up so that there was a variable at the beginning to set the height and width however I am not a programmer by trade. Maybe I will try to create a settings file that everything can pull from to determine the array.

Thanks!

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