Regional texture-switching
- name: the name of the region
- packUrl: the url to the region's resourcepack
- weight: the 'weight' (see below) that the region holds
- n: the number of (x, z) points to make up the region
- xpoints: an array of x co-ordinates
- zpoints: an array of z co-ordinates
Weight
Weights determine which region's pack will be applied when
the user is between two or more overlapping regions.
/resourceregions or /rr - prints available region commands
'resourceregions.region' - permission node for the /rr command
- /rr create - create a new region with the given name
- /rr url <http://url_to_pack.zip> - set the selected region's pack url
- /rr weight <#weightValue> - set the selected region's weight
- /rr bounds - set your current worldedit selection as the selected region's bounds
- /rr save - save the changes to the selected region
- /rr load <regionName> - load an existing region to edit
- /rr reload - reload regions from disk - must be done to see edits made to any regions
- /rr create myAwesomeNewRegion
- /rr url http://herp.a/derp.zip
- /rr weight 3
- /rr bounds
- /rr save
- /rr reload
- /rr load existingRegion
- /rr url http://a.new/url.zip, /rr weight 5, etc...
- /rr save
- /rr reload