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Version and head missing

The version number is missing along with the headers (but that's less important 
once the version is known).

Original issue reported on code.google.com by [email protected] on 11 Sep 2012 at 8:51

$(MAKE) variable

Hi.

Im new in C and compliling stuff. C nice and simple language, but compilers it 
really pain in ass.

OK, issue: in src/makefile use $(MAKE) variable against just make. For example 
(line 466):
cd $(SDL); make

replace to:
cd $(SDL); $(MAKE)

Now i and few others dudes can use mingw32-make without problems. :)

P.S. Good project. Thank you.
P.P.S. I keep on trying build MingGW version. If can do it give you diff-files.

Original issue reported on code.google.com by lexazloy on 15 Jan 2012 at 2:15

Makefile for MinGW on Window O/S

Hi All,

Is there a MinGW makefile for compiling sdl-static on Microsoft Windows 
platform. This is very important for people like me who do not use Visual 
studio compiler but use compilers like CodeBlocks, CodeLite and DevCpp.

Also any alternative build tools like CMake or Jam will be ok as long as we can 
compile sdl-static with it.

Many thanks!

God blesses!!!

Best regards,
Sanyaade


Original issue reported on code.google.com by [email protected] on 4 May 2011 at 12:27

Can't compile for armv7s and arm64

What steps will reproduce the problem?
1. make clean
2. OS=iphoneos ARM=7s makefile
3. error: Unsupported architecture

What is the expected output? What do you see instead?
Compiile for armv7s and arm64

What version of the product are you using? On what operating system?
Revision r97

Please provide any additional information below.
When I try to compile for armv6 and armv7 I'm having the same issue. I'm on 
Mavericks with a Mac Mini i3, thanks

Original issue reported on code.google.com by [email protected] on 18 Jul 2014 at 10:53

static-iphone-lib's sdl_blitSurface function error.

What steps will reproduce the problem?
1. using the sdl_blitSurface function with the second or the fourth SDL_Rect 
parameter not NULL
2. build the program with the sdl.iphoneos.lib and the linux darwin9 gcc 
toolchain

What is the expected output? What do you see instead?
I think the picture should moved to a distance properly,but instead the screen 
was black and no error message;But without the SDL_Rect parameter it displayed 
currently.

What version of the product are you using? On what operating system?
i was using the JB 4.1 ios

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 28 Dec 2010 at 2:58

Make file not working on Lion.

Make file not working on Lion.
warning: 'CGMouseDelta' is deprecated
Removed Quartz folder from sdl video
Had issues with mixer, removed all for it from make file.
Think it now makes.
Let me know if you want me to do some tests, or need more info.
Cheers ;j

Original issue reported on code.google.com by [email protected] on 19 Jun 2012 at 2:37

Missing sockio.h

What steps will reproduce the problem?
1. $make clean
2. $make curl
3. Got a "file not found" error at
gcc -O2 if2ip.c -c -oif2ip.o -I../include -Ilib  -DHAVE_CONFIG_H 
-DCURL_STATICLIB 
if2ip.c:47:26: error: sys/sockio.h: file not found


What is the expected output? What do you see instead?
I was expecting to have that sockio.h file being provided, as made for other 
additional libraries needed.


What version of the product are you using? On what operating system?
I'm on a Ubuntu 8.04 (Hardy Heron) workstation, compiling the sources got from 
a svn checkout made in 22-march-2011


Please provide any additional information below.
This is a very interesting initiative, congratulations, dude!


Original issue reported on code.google.com by [email protected] on 23 Mar 2011 at 2:41

PNG loading problem for iPhone device 1.3.2

What steps will reproduce the problem?
1. Run an application which is a PNG image loader
2. No problem for build and execute the application on the iPhone simulator 
system; the texture 
is generated; 
3. During the execution,  the function IMG_load("...") failed on the iPhone 
device just for png 
format.

What is the expected output? What do you see instead?
The texture must be generated like the step 2 with the iPhone simulator system

What version of the product are you using? On what operating system?
xCode 3.2.1, iPhone Device 3.1.2, iPhone simulator 3.1.2

Please provide any additional information below.
NO

Thanks for your job!
Best regards!

Guillaume

Original issue reported on code.google.com by [email protected] on 5 Feb 2010 at 5:06

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