https://steamcommunity.com/sharedfiles/filedetails/?id=2699304980&tscn=1641233126
This mod rebalances the Watcher base game character to have less of a focus on burst damage. I try to achieve this by removing all inherent damage modification from stances and adding power to individual cards instead.
The goal of this mod was not to make the watcher "balanced", it was to make overwhelming damage not always be the best answer to every situation. As such, some cards get buffed to counteract the rather big power-loss even if those cards were considered good already in some cases.
System changes:
Wrath increases damage taken and dealt by 50%.
Calm increases Block gained from cards by 2 and you gain 1 Energy when exiting it.
Divinity when entered, you gain 3 energy. When ending your turn in Divinity, conserve your energy and retain your cards.
When entering Divinity, your last stance is saved and switched into at the start of your next turn.
Gain 1 Mantra whenever you switch into Calm or Wrath.