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Erarniox

πŸ‘± About me:

Hey, welcome to my github profile!

My name is David. Online I'm better known by my hacker handle "Erarnitox".

I'm a passionate developer from Germany with a heart for C++.

Having started out with game hacking and game development

I love the freedom and performance C++ gives the developer using it.

I'm also founder and proud member of DropSoft, a small hacking community.


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πŸ’§ About Dropsoft:

As said Dropsoft is a small hacking community.

Website

Discord

We do:

  • have fun
  • participate in CTF events
  • write software
  • help and inspire each other
  • welcome any creative person to join us

Contact Me:


πŸ₯‡ Things by me:


Languages Used:

erarnitox's Top Languages

Other Stats:

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teraproxy's People

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teraproxy's Issues

HELP

Hi, sry for that but can u help me?

I'm trying to send packets in a game gta sa Multiplayer ( SA:MP )

I was able to intercept packets, but when i try to send them back the game crashes

I think its because i'm missing two arguments in stack

help

How i add this 2 arguments to send a packet?

Thx

Hi!

Hello there, have you done ( or have you seen ) any potentially useful scripts/proxies for tera online? It's not in its best case like it used to be...

Update to ScanInternal from GuidedHacking

Hi Erarnitox, just wanted to say thanks for the great tutorial and source code. I'm working on something similar for DAOC: https://github.com/towbes/daoc-logger (haven't updated the readme yet but i'm now using your framework for actually hooking unencrypted not just using detours library.

I ran into issues calling ScanInternal probably because I wasn't using the right address range. I took the opportunity to use the "Internal Module Scan Wrapper​" part from https://guidedhacking.com/threads/external-internal-pattern-scanning-guide.14112/ which makes an easier call of just ScanInternal(pattern, mask, "module.dll") to get rid of the issue having to find the address range. Might be something to consider refactoring here

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