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cchat2's Issues

Question on Audio.

Hello. This is more of a question and not an issue. I have just tested your application and I am amazed at how the audio is great. I have been struggling on this for quite some time on my own project that implements voice proximity chat to minecraft bedrock edition. The issue with mine is there is tons of noise when 2 or more people are on at the same time and are speaking at the same time. Is the reason that your audio on your application is so clean that you are recording and playing and mixing in IEEFloat format? With my project I am recording in WaveFormat 16khz 16bit Mono then compressing using G722 Chat codec before sending to server to send to other clients which then decompress and put in a buffered wave provider that is then inputted to a MixingSampleProvider which does convert the audio to float format.

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