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bugfablesseeder's Issues

Implement Safety Checks

There are a bunch of safety checks that probably should be implemented:

  • Max Stat >= Base Stat & Max Stat >= Stat
  • Stats >= 0 (except for Attack and Defense)
  • Badges can only be equipped to appropriate type
  • Badges total MP cost cannot exceed Max MP
  • Items can only go in their appropriate inventory (Key Items -> Key Items, Consumables -> Consumables/Ant Storage)

These safety checks are not as important, but still useful to include:

  • Equipping badges should automatically adjust MP
  • Equipping stat-affecting badges should automatically adjust relevant stat
  • Either restrict stat bonuses to appropriate values (1 or 3) and types or warn that Patton cannot be used to redistribute stats if you use non-standard stat bonuses
  • Warn that adjustments to Max/Base stats which are not reflected in stat bonuses/equipped badges will be lost upon any changes in party (i.e. Leif joining in Snakemouth, Acolyte Aria mini-boss, Kali/Kabbu mini-boss, Whack-a-Worm mini-game)

Position Values are Float

X, Y, and Z position values are float values. Non-integer values are warned as invalid by the interface, when they should be allowed.

Remove RESERVED Items from Item Generator

The two RESERVED items listed are used by the game to generate 1 and 5 berry drops from enemy encounters and to display berry collection during cutscenes. They should be removed from the Item Generator list given that they aren't actually items that can be put in your inventory.

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