ensignpayton / galactichero Goto Github PK
View Code? Open in Web Editor NEWA Hero-inspired class project in Unity
A Hero-inspired class project in Unity
Porting this to Godot sounds like a fun side project
Implement the door that only opens when all enemies are gone
The boss is not reset properly after zone out and back in. This is noticeable under two scenarios:
When the player re-enters the boss room, any "limbs" destroyed by the player will remain destroyed, and any enemies spawned by the boss remain spawned. Limbs should re-enable, spawns should die.
In this situation the boss has no core to kill but it still spawns, so it's an unkillable death trap. Just make the boss not respawn and all that will be taken care of.
Upon a collision, the crusher AI should check if changing direction to follow the player again would clip through, and if it would, just bounce off.
Alternatively, we could always have it bounce off and instead track the player periodically, say every two seconds.
Something went wrong with the IsDying
handling, enemies that "die" and then respawn are now invincible. Interesting challenge I guess but not intended.
Add level and boss background music. Start with Hero Core's and write your own if there's time and willpower left.
Enemies should remain within the boundaries of the room. They could bounce off the room border via a dummy object, have to stay within a certain distance of the center, or something like that.
Add the fish and mask from Hero
Design our demo level. Should be mostly linear with more fighting and less puzzling, considering I promised Space Invaders
Possibly extend the current unity functionality to support a project specific level editor
There's some weirdness here. Sometimes the hero can clip into the wall significantly before its detected, other times it stops before even colliding. Sometimes a corner collision is detected on the edge, which will screw up sliding on walls later when we tile walls. All around this is just a little weird. One option we have is reworking it to use a non-trigger collider, but that wasn't 100% satisfactory either.
Programmatically switch rooms when crossing room boundaries. Camera needs to animate a transition to the new room. Old room should be reset and all objects in new room should activate.
Also everything off screen should be in default state and inactive.
Add a readme to explain whats going on
Set up unit / integration testing to be ran through Unity's implementation of NUnit.
Add a boss enemy, probably the potato looking thing from the first area in hero core
Add solid objects with colliders to serve as walls. Probably just set to trigger so we have full control. Enemies should bounce off walls and the player should not be able to move through them. They should also easily tile and not overlap, but this may be out of the scope of this issue.
Shots should disappear when they go offscreen. I thought this was working but maybe I broke it at some point.
Sprites are flashing, especially near the edge of the screen. Sometimes enemies can get stuck at the edge as well.
Create a door variation where instead of a boss death triggering the doors to open, all enemies in the room dying triggers it.
Adding just for issue tracking its actually already fixed in a branch
Trailing "dots" following the player. No collider, just a visual artifact.
Start using Rigidbody2D forces to we don't have as many weird things going on. Please.
We missed some things the first time around due to time constraints. Here's a list of the weird / incomplete / broken things about the Silencer boss.
EDIT: Noticed another thing
Player death should be accompanied by an explosion effect, specific sound effect, and a game over display. The user should then be able to press a button (Enter, fire, both?) to restart the level.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.