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blazorge's Introduction

BlazorGE

Blazor Game Engine - hence BlazorGE (pronounced like 'Blay' 'Zorj'?), is a basic experimentation with a game engine (or more like a framework really) using Blazor. Currently we're going for something simple but modern, starting with 2D style stuff first - maybe might add some 3D stuff later. Trying to use standard design patterns and use dependency injection (where appropriate).

This is just a fun project to experiment with Blazor and simple game design. Highly influenced by David Guida's Blazor game development series https://www.davidguida.net/blazor-and-2d-game-development-part-1-intro/ and bits of Monogame https://www.monogame.net/ and Monogame.Extended https://www.monogameextended.net/

Feel free to fork or submit pull requests etc...

Features (implemented or planned):-

  1. ECS (Entity Component System) design - sort of done
  2. Asset loading - graphics done
  3. Sprites - done
  4. Easy to use - hopefully
  5. Keyboard and mouse input, maybe touch eventually - keyboard done
  6. Game screens (e.g. title, main game play etc...) - done
  7. Basic canvas implementation - done
  8. Several simple example games implementing all features - a few bits of part games
  9. Any other suggestions?

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