Qianyue He's Projects
Instant neural graphics primitives: lightning fast NeRF and more
Sentinel's JavaScript learning, preparing for HTML5 web game dev (Ethians-2.0)
Summer semester maze game project during the first year.
Taichi Lang & LLVM learning
2D LiDAR scanner simulator with map editor implemented in C++ / ROS
ROS interface to Rexroth ROKIT Locator
LSD-SLAM
LiDAR SiMulator v2: Interactive 2D LiDAR scanner simulator version II. Implemented via Rust and CUDA.
My own ViT (Basic ViT & Compact Transformer) & Swin Transformer implementation.
Animation engine for explanatory math videos
Mitsuba time-of-flight renderer.
Implementation of CVPR 2020 paper: Momentum Contrast for Unsupervised Visual Representation Learning. Kaiming He et al.
Patterns and behaviors for GPU computing
SCM programming introduction.
Haskell learning repository.
Labview projects for MyRIO
A Creative Coding Framework for Rust.
Reproduction of ECCV 2020 NeRF and its subsequent works (mip NeRF, 360, Ref NeRF, info-NeRF) in PyTorch.
A collaboration friendly studio for NeRFs
(GAIIC) giga-rendering: giga-pixel novel view synthesis competition 4th place solution. Implementation based on nerfstudio.
My own implementation of CVPR 2016 paper: Image Style Transfer Using Convolutional Neural Networks
Code release for NeuS
OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications
OpenMV Camera Module
运筹学原理相关代码的实现
ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM
Implement stereo matching by belief propagation by both CUDA and C++.
Homework for video processing and broadband communication course.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.