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I am Qianyue He. Bachelor of Engineering in Automation, graduated from XJTU. Pursuing further education in Tsinghua SIGS (Artificial Intelligence). I am currently an algo developer, interested in high performance graphics and AI-related computing.

I've been working on computer graphics and building an awesome renderer called Ada Path Tracer (AdaPT) based on Taichi Lang and a high performance CUDA path tracer cuda-pt with PTX assembly-level profiling. Computer graphics stackexchange: Enigmatisms

Seeking a way not to be so fresh-fish.

Language Preference Recent Blog Posts
Enigmatisms's top language ※ 2024-04-26《NeRF-GS Interview Preparation
※ 2024-04-03《高性能异构计算相关知识
※ 2023-02-18《AdaPT - Volumetric Path Tracer I
※ 2023-02-11《AdaPT - Monte Carlo Path Tracer II
※ 2023-02-08《AdaPT - Monte Carlo Path Tracer I
※ 2023-01-15《Taichi-Learning-II

Read more..

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Qianyue He's Projects

instant-ngp icon instant-ngp

Instant neural graphics primitives: lightning fast NeRF and more

jsen icon jsen

Sentinel's JavaScript learning, preparing for HTML5 web game dev (Ethians-2.0)

laberinto icon laberinto

Summer semester maze game project during the first year.

lidarsim2d icon lidarsim2d

2D LiDAR scanner simulator with map editor implemented in C++ / ROS

lsmv2 icon lsmv2

LiDAR SiMulator v2: Interactive 2D LiDAR scanner simulator version II. Implemented via Rust and CUDA.

maevit icon maevit

My own ViT (Basic ViT & Compact Transformer) & Swin Transformer implementation.

manim icon manim

Animation engine for explanatory math videos

moco icon moco

Implementation of CVPR 2020 paper: Momentum Contrast for Unsupervised Visual Representation Learning. Kaiming He et al.

myc51 icon myc51

SCM programming introduction.

nannou icon nannou

A Creative Coding Framework for Rust.

nerf icon nerf

Reproduction of ECCV 2020 NeRF and its subsequent works (mip NeRF, 360, Ref NeRF, info-NeRF) in PyTorch.

nerfstudio-giga icon nerfstudio-giga

(GAIIC) giga-rendering: giga-pixel novel view synthesis competition 4th place solution. Implementation based on nerfstudio.

neuralstyle icon neuralstyle

My own implementation of CVPR 2016 paper: Image Style Transfer Using Convolutional Neural Networks

openexr icon openexr

OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications

orb_slam3 icon orb_slam3

ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM

patchmatching icon patchmatching

Homework for video processing and broadband communication course.

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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