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enigmatica8's Issues

Netty Handler Exception - Reaching out

Modpack Version

1.0.4

Describe your issue.

I do not expect this to gain any traction here. I have been researching this issue for a bit and finally someone has posted on the Forge Forum. However, when playing this modpack, and it seems other Forge based modpacks are running in a LAN environment; no players can join. Any player will receive this message:

internal exception: io.nettyhandler.codec.endcoderexception:io.netty.util.illegalreferencecountexceptionl refcnt: 0

There has been little information as to a resolution to this; other than port forwarding my public IP address, using a NAT Hairpin and let my wife join my game through my public IP address instead of my internal one as to be expected in a LAN connection.

Does anyone have any information that may resolve this and allow us to finally play the damn modpack we have been waiting for. (Apparently this is a well known issue among all Forge based Modpacks running 1.18.1 - I am sure the Forge Devs are looking into it, but I figured I would ask here in case.)

Crash Report

No response

Latest Log

No response

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Server

Server doesn't start due to betterf3 accessing client side classes

Modpack Version

Clone at merge pull request #7 commit 673b3b7

Describe your issue.

After precisely following the setup for automation for servers, an error occurs (can be found in the latest log section).

Exact steps to reproduce:

  • git clone
  • Open the automation folder.
  • Run the script InstanceSyncSetup.bat
  • Run the script update-server.ps1
  • go back to root
  • run the script start-automated-server.bat
  • set the eula to true when prompted
  • press any key in the server command prompt

Temporary fix: remove betterf3 from mods folder

Crash Report

No response

Latest Log

https://gist.github.com/rafaeltab/fd596d103eb9ce79e96b114c70be8f6f

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Server

Cannot start server: "win_args.txt" cannot be found or load

Modpack Version

Enigmatica8Server-1.0.4

Describe your issue.

Hi there,
I tried to set up a server by following the instructions from the "Installing a server"-Guide. Download etc. worked, but the server cannot start because the is an issue with the "win_args.txt"-file. I already looked for it - it is at the shown path. Of course I don't know, how it has to look like "inside".

What can I do? =)

Thanks for your help!

Enigmatica8Server_issue

Crash Report

No response

Latest Log

No response

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Server

Tinkers Construct

Describe your suggestion

Tinkers Construct just got a 1.18 alpha release.

Why would you like this added/changed?

I feel like it's natural to add it since we already have it in Enigmatica 6.

[Suggestion] Advisory about Gamerule playerSleepingPercentage

Describe your suggestion

As MANY modded players don't keep track of vanilla updates beyond the very obvious/talked about ones, and Morpheus is not updated, perhaps include an advisory letting players know about the new gamerule added in 1.17.

gamerule playersSleepingPercentage

Example: gamerule playersSleepingPercentage 50
Allows the night to pass with 50% of players on the server sleeping.

Perhaps also add as an optional note to the Wiki page for "Installing A Server"

Why would you like this added/changed?

To reduce confusion and annoyance (as well as possible future tickets) of players trying to host a multiplayer server for friends who are unaware of this added gamerule.

[Mod Suggestion] Dust

URL

https://www.curseforge.com/minecraft/mc-mods/dust/files/3548552

Why would you like the mod added?

Is a rewrite of an old 1.12 magic mod, that adds its own unique 'flavor' of magic not seen before in other main stream magic mods.
The 1.18 version is going to include the Pedestals mod from 1.16 in it, but be way more balanced, as well as a few other mods from the same author.
There will eventually be an almost 'Thaumcraft' style research system in it, along with various mobs that can be friended and used for automation, Dunegons, Structures, and other sorts of exploration that should fit in nicely with the 1.18 caves and cliffs update.

Tetra Tools Compatibility

Modpack Version

1.0.4

Describe your issue.

Tetra pickaxe with steel and iron pickaxe heads is not always registering as an "Iron pickaxe" when attempting to harvest ores, such as harvesting Nickel or Redstone ores.

Supplementaries enchanted books also aren't accepted as enchanted books for applying to tetra tools.

Crash Report

No response

Latest Log

No response

Have you modified the modpack?

Yes

User Modifications

Updated Supplementaries to 1.1.9

Did the issue happen in singleplayer or on a server?

Server

UtilitiX

URL

https://www.curseforge.com/minecraft/mc-mods/utilitix

Why would you like the mod added?

It's a cool mod which adds a few useful items and blocks. I would compare it with Cyclic as it adds several stuff, too. There will still stuff be added.
Things worth to be mentioned:

  • Advanced Brewery -> combine/clone/upgrade potions
  • Wireless redstone repeater -> connect a few to a little "network"
  • Experience Crystal -> stores XP, collects XP orbs, has a gui to store/retrieve XP
  • Glue -> connect blocks together and use a piston to move all at once
  • and a few more...

Hexerei

URL

https://www.curseforge.com/minecraft/mc-mods/hexerei/

Why would you like the mod added?

This mod adds new ways of crafting items. using forge fluids inside the Mixing Cauldron along with 8 other items, mixing with neat animations it will output the desired item while draining the fluid the specified amount. Along with the Mixing Cauldron comes the Dipper, this item can be placed on top of the Mixing Cauldron to be able to dip any item inside whatever liquid you have inside your cauldron, this is based on recipe serialization so the modpack devs can add more recipes like dipping diamonds in blood to make blood diamonds for example. or something like if you have a mod that gives molten diamonds you can dip something in molten diamond, etc. This mod also adds many other items and cool decorative blocks, including candles (that have a melting time and can be lit seperately and can be mismatched colors in one spot), candelabras, herb jars which can store items like a storage drawer up to 1024 for only herb/greenery related items (based on a tag so devs can add more), coffers which are like shulker boxes but can display the items inside the coffer while walking up to it with nice animations, these can be punched to pick up (much like creates new boxes), renamed, and even displays the character when you open it up. there are many more items and decorative things just be sure to check it out :D

Can't enter Compact Machines

Modpack Version

1.05 Beta

Describe your issue.

I cannot enter any Compact Machine or teleport to any waypoints for the Compact Dimension.

Crash Report

No response

Latest Log

No response

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Singleplayer

Block Particle Issue

Modpack Version

1.0.1

Describe your issue.

When you break a block and the particles from such are still visible, picking up the item that was dropped causes the particles to turn black (hard to screenshot because of how short it is, but it's kinda jarring)
2021-12-05_16 42 01

Crash Report

No response

Latest Log

No response

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Singleplayer

Supplementaries enchanted books for vanilla enchants unusable in Tetra Tools

The previous issue was closed, but uncertain about the answer to Supplementaries enchanted books.

From the previous issue:
Also intended behaviour, from the supplementaries wiki:

Stasis is a new enchantment just for slingshot and can be found in end cities

Originally posted by @mickelus in #43 (comment)

However, I am not attempting a Supplementaries enchantment. I've tried Sharpness 3 for my swords, Power V for my bow, etc. These are vanilla enchants, but Supplementaries replaces the books with its own. These are created by enchanting books in the vanilla enchanting table, so unsure how to get vanilla enchanted books to use on the tetra tool if Supplementaries replaces them.

The tag is Supplemenatries:Placeable_Books

If this is still intended, we need a way to convert them back to an identical vanilla enchanted book.

image
image
image
image

[Applied Energistics 2] Certus Dust and Fluix Dust recipe missing

Modpack Version

1.0.4

Describe your issue.

For AE2's dusts, there doesn't appear to be a way to grind the dust down from crystals. Nothing appears in JEI and no known crushers seem to work. The Quartz Grindstone from AE2 also appears to have been removed?

Crash Report

No response

Latest Log

No response

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Both

LootJS

URL

https://www.curseforge.com/minecraft/mc-mods/lootjs-forge

Why would you like the mod added?

There is no concrete use-case for the players but I wanted to show you the mod and its possibilities for your pack developers.

LootJS is an add-on for KubeJS and allows you to heavily modify all kinds of loot-related things with JS-Scripts. Removing, adding and replacing drops is all possible. You can define a lot of conditions such as random chances, structure requirements, etc.
We know there are a lot of pack developers who tried to find something like this in the past because they wanted to remove certain drops or modify loot.

Wiki with examples and docs, can all be found on the linked GitHub.
Hope that's helpful for future development of nice modpacks. It supports 1.16 and 1.18.

Bumblezone for 1.18.1

URL

https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge

Why would you like the mod added?

I heard of bumblezone being suggested for 1.16.5 back when it was newish and it was declined for being too lacking. Now it is 1.18.1 and the mod was filled out quite a bit and has quite a bit of customizability. Including Beehemoth, Honey Fluid, and Pollen Puffs. I thought it wouldn't hurt for me to post a suggestion here to revisit the mod and see what you think lol. (technically, one can add new biomes to The Bumblezone by making a datapack and have the new biome json be under the the_bumblezone namespace and the mod pulls it in automatically. But that's more trickier to work with)

Let me know if there's anything problematic about it. As other Bee themed mods port to 1.18.1, I'll add compat with them back. Right now it has Productive Bees compat and Pokecube compat. Resourceful bees compat is planned for when they get ported.

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