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Comments (8)

n-at avatar n-at commented on May 25, 2024 1

Found the cause: I've copied 2xScaleHQ and 4xScaleHQ from the retroarch repository; they're slightly different there. Restored the original version in PR.

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ethanaobrien avatar ethanaobrien commented on May 25, 2024

@n-at could this be related to your shader pr?

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S-Coding23 avatar S-Coding23 commented on May 25, 2024

I’m not having any issues. Have you tried it from the demo page?

IMG_5439

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n-at avatar n-at commented on May 25, 2024

@n-at could this be related to your shader pr?

When shader is failed to load, RetroArch will disable it, game should not be affected.

@shaylevary Can you provide full console output?

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shaylevary avatar shaylevary commented on May 25, 2024

No problem, attached.
Thank you for the fast response regarding this issue.

console_nds.txt

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n-at avatar n-at commented on May 25, 2024

I also can't reproduce this issue. I have message about texImage2D in console, but everything works.

Will disabling shader 2xScaleHQ.glslp (or choosing other one) work?

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shaylevary avatar shaylevary commented on May 25, 2024

After a few tests I've found out that the problem appears when I pre-set the display to hybrid-top (bottom screen appears in small size on bottom right).
When I disable this pre-set on my code, it start the emulator with top-bottom display and everything worked fine.

This issue started to appear only since latest version.

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n-at avatar n-at commented on May 25, 2024

I've reproduced this issue with settings like this:
image
and shader 2xScaleHQ or 4xScaleHQ.
It works without shader or with CRT shaders.

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