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Updated fork of the Vortex mod for Quake 2
(reported by Chromozon#9702 (754) in discord)
Life tap appears to do nothing with hellspawn (possibly monster too, didn't test with monsters but do believe they fall under same category as this issue) No health gets depleted, and damage doesn't get increased.
10 mins of 5+ people fragging eachother results in a rather disappointing XP gain, it greatly encourages PvP to not be played
Fire totem really spams flame entities literally like hell and causes overflow issues and invisible entities. Without changing too much of how it functions, GREATLY reduce fire rate, while upping damage to compensate for rate reduction
WeaponMaster's softcaps are no higher than a standard character's. This leaves no incentive to play Weapon Master.
(tested and confirmed by myself)
Had 1 of 5 points in it before I actually tested, noticed max cooldown I could see in echo was 1.8 seconds. After maxing it up to 5 of 5 points, yet again highest cooldown echo was 1.8 seconds.
Equipped runes can put ability levels far above what should be allowed.
(Reported by Chromozon#9702 (754) on discord)
High-level sentries and blasters/hyperblasters with high (25+) speed levels become inaccurate. Cap projectile velocity for all projectiles.
Totemic focus increases your totem health which the description doesn't mention at all. It mentions being able to spawn 2 totems, but shamans can do that without the talent.
Pretty self explanatory, CTF spawn points are randomly spawned on map and are not in their fixed locations.
Player tanks take damage even under the effect of auto-invin.
keeps crashing game
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