eltreum0 / eltruism Goto Github PK
View Code? Open in Web Editor NEWAn ElvUI Plugin containing many features not available in ElvUI alongside DPS/Tank/Healer profiles and settings for other addons
License: Other
An ElvUI Plugin containing many features not available in ElvUI alongside DPS/Tank/Healer profiles and settings for other addons
License: Other
Describe the bug
After configuring an Eltruism profile to be how I'd like it, whenever I log back in after logging out, use my hearthstone, or do /reload, my bars move. Just installed and configured Eltruism yesterday so haven't really done much else to see what else will trigger this, have only seen it happen due to re-logging, hearthing, and doing /reload so far. See screenshots section for more details
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Action bars should stay in desired positions unless/until changed.
(Bars after re-logging/hearthing/reload)
Addon Versions (please complete the following information):
Additional context
I have already tried reproducing the issue with all addons except for ElvUI and Eltruism disabled, and the issue persists unfortunately.
NOTE: Edit was just to add note of issue happening during /reload to Description section. Noticed issue occurs doing /reload while writing issue report so forgot to include in some places
NOTE 2:While I did try manually disabling all addons except for ElvUI & Eltruism, did not yet try /eltruismdebug on as suggested in other closed issues. Just tried that and issue still persists.
Describe the bug
When I play with my mage and do a teleport or portal spell, some ability buttons are locked and cannot be pressed on the keyboard, they can only be clicked, I need to use the /reload command to fix it.
To Reproduce*
Steps to reproduce the behavior:
1. Use teleport to stormwind
2. Use Portal to Valdrakken
3. Try all action bar buttons
4. Use a Dragon mount and try use his skills
Expected behavior
It should'nt be locked
Screenshots
Addon Versions (please complete the following information):
Additional context
1x [ADDON_ACTION_FORBIDDEN] El addon 'ElvUI_EltreumUI' you tried to call the protected function 'UNKNOWN()'.
[string "@!BugGrabber/BugGrabber.lua"]:480: in function <!BugGrabber/BugGrabber.lua:480>
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function UseAction' [string "@FrameXML/SecureTemplates.lua"]:364: in function
handler'
[string "@FrameXML/SecureTemplates.lua"]:690: in function <FrameXML/SecureTemplates.lua:672>
[string "@FrameXML/SecureTemplates.lua"]:704: in function <FrameXML/SecureTemplates.lua:697>
[string "@FrameXML/SecureTemplates.lua"]:746: in function SecureActionButton_OnClick' [string "@FrameXML/ActionButton.lua"]:89: in function
TryUseActionButton'
[string "@FrameXML/ActionButton.lua"]:124: in function `ActionButtonDown'
[string "ACTIONBUTTON9"]:2: in function <[string "ACTIONBUTTON9"]:1>
At random moments, but mostly after a while of playing, the game starts to stutter/lag/fps drop heavily when hovering over the Quest Tracker. This happens most of the times after a dungeon, or when coming back from AFK. The only way to solve it is to Reload UI.
I have Questie enabled, also playing WOTLK classic as a Warlock.
Describe the bug
After opening/closing the character panel multiple times, the icon representing the enchant on a piece of gear appears to duplicate. This seems to happen over and over again until the enchant icon runs off the screen.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Should only show the icon once
Addon Versions (please complete the following information):
Describe the bug
A clear and concise description of what the bug is.
if you use gladiusex with eltruism, the right and left click on the enemy arena frame doesn't work
it seems not to be a problem with gladiusex because with elvui or without any other addons it works correctly
also the eltruism arenaframe are still enabled and this cause to have 2 different frames
To Reproduce
Steps to reproduce the behavior:
Expected behavior
arena frames managed completey by gladiusex. if you click with the right button it targets, with the left button it focuses
Addon Versions (please complete the following information):
What is the issue you are having?
Randomly on Arenas 2x2 enemyplayer nameplate just dissapear from start, it's can happend for both enemy players or just for one of them after Elvui update to 13.40. Sometimes everything is working how it supposed to be.
I'm using Addonskins v4.68, Elvui Eltruism Wrath v3.9.6 Elvui WrathArmory v1.08
What is the expected behavior?
normal nameplates above enemy models
What actually happened?
health bar, castbar, icons of debuffs/buffs/ and so on just not existed above enemy player on some arenas.
hi i heve a problem and that is that my talent page is fullscreen and even i cant see the specialization sheet.so if i want to make it normal i must disable ElvUI Eltruism or a wast time fix that in ElvUI_MerathilisUI there is a check option on scale and if on and off that check and change the size of talent on there itwill be fis for a reload time
Getting the following error that won't stop unless I reload my UI. Doesn't happen all the time, but did start happening after the latest update.
1330x C stack overflow
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
...
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
Locals:
(*temporary) = ZoneTextFrame {
0 =
startTime = 803793.648000
holdTime = 1
fadeOutTime = 2
fadeInTime = 0
zoneText = ""
}
(*temporary) = 0.012000
(*temporary) = defined =[C]:-1
(*temporary) = ZoneTextFrame {
0 =
startTime = 803793.648000
holdTime = 1
fadeOutTime = 2
fadeInTime = 0
zoneText = ""
}
(*temporary) = 0.012000
= defined =[C]:-1
= defined @ElvUI_EltreumUI/Modules/Skins/Other/Other.lua:647
First sorry for my bad English :/
I have a mmo mouse. And i use action bar keys looklike my mouse side buttons. I made an action bar 3 buttons per row, total 12 buttons and its ok. Looklike numpad keys and i use perfectly easy.
But when i install Eltrusim 2 action bars always reset positions on center. i change positions, lock positions. When relog reset positions again.
And Reload
Action bar 3 and 4 change positions.
Describe the bug
HI ! Impossible to lock Raid frames, acion bars 2 and 3, minimap and chat boxes left and right, and I have to replaced them each time I start any characters.
Also, I want raid frames with only one group per lines but it can't save this disposition because it automaticaly replace them at 4 per lines .
To Reproduce
Steps to reproduce the behavior:
Just by modifying the placement of raid 1 2 3, action bar 2 and 3, minimap, chat boxes and then restarting the game.
Expected behavior
I want save every disposition of your interface and save it definitly.
Screenshots
If applicable, add screenshots to help explain your problem.
Addon Versions (please complete the following information):
Additional context
Describe the bug
I don't know if this is a bug or some limitation to addons but settings border to 'none' revert the choice to default border 'Elreum-Border-1'.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Borders be set to none, removing borders.
Addon Versions (please complete the following information):
When exiting combat i am getting above error
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Addon Versions (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
A clear and concise description of what the bug is.
Unitframe backdrop alpha always gets set to 0.7 after reloads or relogs.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Alpha should stay 1, not default back to 0.7. I check the settings in the text file in the addons and it looks like it's set to 1, but in game it's 0.7 again.
Screenshots
If applicable, add screenshots to help explain your problem.
Addon Versions (please complete the following information):
Additional context
Add any other context about the problem here.
Get the following error when inspecting in WOTLK.
7x C stack overflow
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: ?
...
[string "@Interface_TBCBlizzard_InspectUI/InspectPaperDollFrame.lua"]:46: in function InspectPaperDollFrame_UpdateButtons' [string "@Interface_TBCBlizzard_InspectUI/InspectPaperDollFrame.lua"]:77: in function <Blizzard_InspectUI/InspectPaperDollFrame.lua:73> [string "=[C]"]: ? [string "=[C]"]: in function
Show'
[string "@Interface_Wrath/FrameXML/UIParent.lua"]:2214: in function SetUIPanel' [string "@Interface_Wrath/FrameXML/UIParent.lua"]:2059: in function
ShowUIPanel'
[string "@Interface_Wrath/FrameXML/UIParent.lua"]:1927: in function <Interface_Wrath/FrameXML/UIParent.lua:1923>
[string "=[C]"]: in function SetAttribute' [string "@Interface_Wrath/FrameXML/UIParent.lua"]:2733: in function
ShowUIPanel'
[string "@Interface_TBCBlizzard_InspectUI/Blizzard_InspectUI.lua"]:28: in function <...TBCBlizzard_InspectUI/Blizzard_InspectUI.lua:26>
Locals:
(*temporary) = InspectHeadSlot {
0 =
textureSlotBackdrop8 = Frame {
}
textureSlotBackdrop7 = Frame {
}
textureSlot7 = Texture {
}
textureSlot5 = Texture {
}
checkRelic = false
IconBorder = Texture {
}
textureSlotBackdrop4 = Frame {
}
textureSlot2 = Texture {
}
textureSlotBackdrop2 = Frame {
}
backgroundTextureName = 136516
backdrop = Frame {
}
count = 1
Frame = EltruismInspectItemQualityHeadSlot {
}
iLvlText = FontString {
}
textureSlot3 = Texture {
}
PixelSnapDisabled = true
textureSlot6 = Texture {
}
textureSlotBackdrop5 = Frame {
}
textureSlot8 = Texture {
}
textureSlot1 = Texture {
}
hover = Texture {
}
hasItem = 1
icon = InspectHeadSlotIconTexture {
}
textureSlot4 = Texture {
}
textureSlotBackdrop1 = Frame {
}
textureSlotBackdrop6 = Frame {
}
textureSlot9 = Texture {
}
enchantText = FontString {
}
IconOverlay = Texture {
}
textureSlotBackdrop9 = Frame {
}
Count = InspectHeadSlotCount {
}
textureSlot10 = Texture {
}
pushed = Texture {
}
searchOverlay = InspectHeadSlotSearchOverlay {
}
textureSlotBackdrop10 = Frame {
}
textureSlotBackdrop3 = Frame {
}
}
(*temporary) = defined =[C]:-1
(*temporary) = InspectHeadSlot {
0 =
textureSlotBackdrop8 = Frame {
}
textureSlotBackdrop7 = Frame {
}
textureSlot7 = Texture {
}
textureSlot5 = Texture {
}
checkRelic = false
IconBorder = Texture {
}
textureSlotBackdrop4 = Frame {
}
textureSlot2 = Texture {
}
textureSlotBackdrop2 = Frame {
}
backgroundTextureName = 136516
backdrop = Frame {
}
count = 1
Frame = EltruismInspectItemQualityHeadSlot {
}
iLvlText = FontString {
}
textureSlot3 = Texture {
}
PixelSnapDisabled = true
textureSlot6 = Texture {
}
textureSlotBackdrop5 = Frame {
}
textureSlot8 = Texture {
}
textureSlot1 = Texture {
}
hover = Texture {
}
hasItem = 1
icon = InspectHeadSlotIconTexture {
}
textureSlot4 = Texture {
}
textureSlotBackdrop1 = Frame {
}
textureSlotBackdrop6 = Frame {
}
textureSlot9 = Texture {
}
enchantText = FontString {
}
IconOverlay = Texture {
}
textureSlotBackdrop9 = Frame {
}
Count = InspectHeadSlotCount {
}
textureSlot10 = Texture {
}
pushed = Texture {
}
searchOverlay = InspectHeadSlotSearchOverlay {
}
textureSlotBackdrop10 = Frame {
}
textureSlotBackdrop3 = Frame {
}
}
= defined =[C]:-1
= defined @ElvUI_EltreumUI/Modules/Skins/Character/ItemLevels.lua:156
Describe the bug
Hi,
I want to change the background texture of my entire interface (nameplate, chat, action bars ...)
Currently there are small slanting bars everywhere.
I looked for the solution but couldn't find it.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I want to now how can i change it ?
Screenshots
Addon Versions (please complete the following information):
Every addons are up to date
Thanks a lot for your help !
26x ...dOns/ElvUI_EltreumUI/Modules/Skins/Other/LevelUp.lua:39: attempt to index field 'SubTitle' (a nil value)
[string "@ElvUI_EltreumUI/Modules/Skins/Other/LevelUp.lua"]:39: in function <...dOns/ElvUI_EltreumUI/Modules/Skins/Other/LevelUp.lua:34>
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `DisplayToast'
[string "@FrameXML/EventToastManager.lua"]:122: in function <FrameXML/EventToastManager.lua:119>
Locals:
self = EventToastManagerFrame {
IsLayoutFrame = defined @SharedXML/LayoutFrame.lua:36
currentDisplayingToast = Frame {
}
IsCurrentlyToasting = defined @FrameXML/EventToastManager.lua:178
containerHolder = EventToastHolder {
}
MarkDirty = defined @SharedXML/LayoutFrame.lua:99
PauseAnimations = defined @FrameXML/EventToastManager.lua:152
StopToasting = defined @FrameXML/EventToastManager.lua:309
OnCleaned = defined @SharedXML/LayoutFrame.lua:123
HideAnimatedLines = defined @FrameXML/EventToastManager.lua:103
SetColorTint = defined @FrameXML/EventToastManager.lua:209
OnUpdate = defined @FrameXML/EventToastManager.lua:182
GetAdditionalRegions = defined @SharedXML/LayoutFrame.lua:85
ResumeAnimations = defined @FrameXML/EventToastManager.lua:160
OnShow = defined @SharedXML/LayoutFrame.lua:32
StatusLine = EltruismEventToastLine {
}
DisplayNextToast = defined @FrameXML/EventToastManager.lua:290
BlackBG = Texture {
}
dirty = false
fastHide = AnimationGroup {
}
StatusLine2 = EltruismEventToastLine2 {
}
eventToastPools =
I have gse macros that are great when i dont turn on Eltruism.. I like Eltruism so please fix this... :D
It used to be centered until the recent updates.
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