Client-side NetworkList
has duplicated values from server-side list after a specific scene flow
Initially, everything syncs correctly but after leaving the ListScene
and going back,
it seems that client-side NetworkList
is synched with values from server and also
receive add NetworkListEvents
which causes the observed duplication
- Clone this repository
- Start an editor and a clone using
ParrelSync
menu - Start as
host
in the editor - Start as
client
in the clone - Notice that both values is correctly synched and there are logs showing current
NetworkList
values - In
host
window, change the scene by clicking onDummyScene
- In
host
window, go back to the first scene by clicking onListScene
- Notice that
client
window has duplicated values and its logs shows the same state