Epic's Mark Rein on you screen whenevery you kill three enemies in a row. Isn't that what you've always wanted.
Version 2 includes new characters like the world dumbest fish (Dopefish) and a weird white bunny (aka CliffyB)
Version 3 include Willhaven's broken bagel picture. Also the configuration has changed, bNoReturn is no longer relevant, instead an option 'Animation' is added, check below
Copy the Marky3.u and Marky3.int file to the UT2003 System directory. And install it like any other mutator. The mutator name is: Marky2.MarkyMut Make sure you add this package to the ServerPackages
Note: remove all traces of the previous release
You don't need to configure anything for it to work. However this mutator is higly configurable. Below is the default configuration. You can add more faces if you want Each entry consists out of the following properties:
Face: the face to show
Voice: the voice to playback
Level: at what level to react
Type: type of event to be triggered at
0: multi kill level (level >= multikill level)
1: number of deaths (death % level == 0)
2: killing spree level (increase) (0-5)
3: number of suicides (suicides % level == 0)
fFromX,
fFromY,
fToX,
fToY: percentages where to show the image
StepSize: number of stemps to take at the time
fShowSpeed: interval between each step
fWaitTime: time to show the picture
fImageScale: Scale the image to the screen
Animation: Animation type:
0: move from source to destination and back
source: fFromX, fFromY
dest: fToX, fToY
1: only move from source to destination
source: fFromX, fFromY
dest: fToX, fToY
2: zoom in and out
start size: fFromX, end size: tToX
start alpha: fFromY, end alpha fToY
3: zoom in only
The "Toasty" sound is included in this version, to use it set the voice to:
Sounds'Marky3.ToastySound'