elmegaard / quickstash Goto Github PK
View Code? Open in Web Editor NEWA mod that uses Compulsively Count on all nearby stashes with 1 click in V Rising
License: MIT License
A mod that uses Compulsively Count on all nearby stashes with 1 click in V Rising
License: MIT License
Hi! I'm very happy to see a mod like this existing :)
Last night I installed the mod in my game and dedicated server folders (same machine), but nothing happens when I press G in-game. The logs show quick_stash being loaded for both the server and the client, but I get this warning for the server:
[Info :Unhollower] Registered mono type UnhollowerRuntimeLib.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 2 plugins to load
[Info : BepInEx] Loading [Wetstone 1.1.0]
[Info : Wetstone] Detouring ProjectM.ChatMessageSystem+__c__DisplayClass_ChatMessageJob.OriginalLambdaBody at 7FFFFA8972A0
[Info : Wetstone] Detouring NetworkEvents_Serialize.SerializeEvent at 7FFFF8ABC9D0
[Info : Wetstone] Detouring NetworkEvents_Serialize.DeserializeEvent at 7FFFF8AB38E0
[Info : Wetstone] Wetstone v1.1.0 loaded.
[Info : BepInEx] Loading [quick_stash 1.2.3]
[Warning: Detour] Failed to init IL2CPP patch backend for virtual void ProjectM.GameplayInputSystem::HandleInput(ProjectM.InputState inputState), using normal patch handlers: IP relative memory operand is too far away and isn't currently supported. Try to allocate memory close to the original instruction (+/-2GB).
[Info :quick_stash] Plugin quick_stash is loaded!
[Message: BepInEx] Chainloader startup complete
This was my first mod install for V Rising, so I made sure to read the instructions as well as I could. I installed BepInEx, Wetstone and QuickStash for both the client and the server.
If you are holding silver and have a silver debuff, and you hit "G" to transfer silver automatically, the silver goes to the storage but the debuff does not go away until you manually put silver back on your character and move it to a stash by hand.
Itβs a-ok if you close it with no change.
It would be cool to make players travel back to the vicinity of their base, before the key works. Maybe There is a message, get closer to your base. That way if you have multiple bases, they sort of know they were close to Base A and the stuff probably went there instead of Base B. Maybe some server owners restrict it to very close to a base. Fun option. Thanks. Cool mod!
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
Occurs randomly, can also be triggered when using the hotkey.
Just gonne leave some things.
best plugin in the game :D can't live without it.
At this time its not a consistently reproducible issue but happens often enough to be noted.
After using the waygate that is located in user's base, to portal in, and the hotkey ('g' at this time) is pressed, infrequently a crash to desktop occurs. A log is made just not sure where it is otherwise I would have included it here. The action is not complete, as the items are still in player's inventory upon reconnecting. To note: this is during a private server game with only the host connected.
Great mod!
I keep storing my healing salve when I hit G. It'd be nice if the mod allowed me to pin it or if the mod did not store things in the active inventory slots that you can hit 1-9 to activate.
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