Recreate a Wolfenstein engine using Raycasting method. Create between December 2019 and March 2020 by Qlouisia and Lgrudler.
Work on Mac Os, to try it :
git clone https://github.com/elKuzco/Wolf3D.git wolf3d
cd wolf3d
make
To run :
./wolf3d /maps/maps1.w3d
You can Modify map in maps directory : 1 -> Spawn (one per map) 2 -> Wall 0 -> Empty Space
⇦ ⇨ ⇧ ⇩ : Move
Space bar : Shoot
Left Shift : Run
Esc : Exit Programm
Library used :
- SDL2
- SDL_TTF
We created our own BMP loader for this project.
Corrected by 5 differents students : 125% [maximum grade]