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Improve hybrid graphics logging

It only shows which gpu has the primary display attached atm.
And especially after elishacloud/dxwrapper#159, it would be nice to detect which does the rendering and which does the presenting.

Logging/Logging.cpp

Lines 588 to 594 in 1d64856

DISPLAY_DEVICE DispDev;
ZeroMemory(&DispDev, sizeof(DispDev));
DispDev.cb = sizeof(DispDev);
DispDev.StateFlags = DISPLAY_DEVICE_PRIMARY_DEVICE;
DWORD nDeviceIndex = 0;
EnumDisplayDevices(NULL, nDeviceIndex, &DispDev, 0);
Log() << DispDev.DeviceString;

p.s. I would also recommend to check the Buffer1 and Buffer2 logic because I'm not really understanding its dual printing purpose

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