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ut2004-mutemoticons's Issues

Client crashes with MutEmoticons_V2

I installed MutEmoticons_V2 on two different servers. On both servers, clients were crashing pretty regularly. One server is running 3SPN and the other UTComp.

Critical: UObject::execClassContext
Critical: (UTComp_ONSHudOnslaught ONS-Urban.UTComp_ONSHudOnslaught @ Function Engine.HUD.DisplayMessages : 02A0)
Critical: UObject::ProcessEvent
Critical: (UTComp_ONSHudOnslaught ONS-Urban.UTComp_ONSHudOnslaught, Function Engine.HUD.PostRender)
Critical: FPlayerSceneNode::Render
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: Level Urban
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Exiting.

I had to remove it unfortunately to get the games running again.

Is it ok if I manually add the DrawSmileyText() function (and related) to the existing HUD code (instead of relying on unflect) ?

Only 95 textures can be used from a single .utx package

Hello, if I attempt to use more than 95 textures/emotes from a single .utx package, emotes #96 and up will not show up in game and will give this error in the log (for every emote/texture >95):
Error: Smileys::ImportText failed in: (Event="coldface",Icon=Texture'OmniEmoticons.1f976')

I am using the standard MutEmoticons.u file as provided. I can provide the .ini and .utx if needed.

Onslaught not supported

Hello again, if I attempt to use MutEmoticons with onslaught, the onslaught HUD and radar map will not show up:

Shot01244
Shot01245
Shot01246

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