Unity2D using C# -- space shooter.
Super huge thanks to Kenney for the amazing art assets that he put out for free use. It makes game programming and design a much quicker process.
If you want to try the most recent build of the game, go to Demos
, choose your operating system. All the packages are 32-bit. Unzip the package, and run the application. With regard to Windows or Linux builds, the _Data
file is essential for building the game. Make sure that they are stored in the same location and they should be found fine. (In a folder called "Astroshooter".)
- Customizable ships. You get score, then that is converted to galactic credits. Those credits are used to buy upgrades for powerups, your ship, and other aspects of the game.
- Standard ships that can be used.
- More enemies, with AI. Specifically the already implemented Saucers.
- An powerup system based on the current score? Trade in score to last longer?
- A difficulty system based on the score and time played.
- Movement system based on mouse input. (Based on upgrades.)
- Main Menu (semi-CHECK!)
- Default ships to choose from.
- Consistent UI