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hurricaneengine3d's Issues

Implement utility to compile shaders when needed

so we need utility that will check shaders(text files) if they were changed since the last check.
If they were: utility will run some external program to recompile shaders.

Utility should work on every supported platform

Get rid of GLFW

way to buggy and complicated for our simple needs + it doesn't support mobile platforms

Refactor Render lib before further development

Refactor Render lib before further development.
try to separate interfaces that can be api-independent(vulkan, dx12) from the api-related code.
Split code into several classes: Surface, render backend, render pass, cmd buffer.
Try to improve resource management (fences, semaphores, barriers)
???

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