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televoid's Introduction

Televoid: Out of The Loop

A Brutalmoose/Televoid fan game written in C using the Hyper Game Engine.

Build Dependencies

  • Libraries
    • Hyper Game Engine
    • libicu-dev
    • xml2
    • freetype
    • OpenAL (Soft)
  • Compilers
    • gcc
    • mingw-w64
  • Build Automation Tools
    • make

API & Editors

This game uses the Tiled map editor. And the Wren scripting language

Make sure to read the docs for more information.

televoid's People

Contributors

elatronion avatar

Stargazers

Alex avatar Newton Toto avatar Bocke avatar  avatar  avatar Heitor Corrêa avatar

Watchers

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televoid's Issues

Crash when going up the stairs

I was going up the stairs (for way too long) on the screen with the flower, sign, glue and elevator. The game crashed eventually.

Version: 10.8.1
Platform: Windows 10 64-bit

Console output:

Adding Scene Entity "floor"
[HGE LOG] src/Scenes/Scene.c:459: Parsing TMX Layer "props".
[HGE LOG] src/Scenes/Scene.c:463:       OBJECT LAYER
[HGE LOG] src/Scenes/Scene.c:411: Parsing TMX Object "glue" type "prop"...
[HGE WARNING] src/Scenes/Scene.c:307: File "res/textures/sprites/props/glue_normal.png" doesn't exists. Using default.
Adding Scene Entity "glue"
[HGE LOG] src/Scenes/Scene.c:411: Parsing TMX Object "flower" type "prop"...
[HGE WARNING] src/Scenes/Scene.c:307: File "res/textures/sprites/props/flower_normal.png" doesn't exists. Using default.
Adding Scene Entity "flower"
[HGE LOG] src/Scenes/Scene.c:459: Parsing TMX Layer "trigger".
[HGE LOG] src/Scenes/Scene.c:463:       OBJECT LAYER
[HGE LOG] src/Scenes/Scene.c:411: Parsing TMX Object "Going Down" type "trigger"...
Adding Scene Entity "trigger"
[HGE LOG] src/Scenes/Scene.c:411: Parsing TMX Object "Going Up" type "trigger"...
Adding Scene Entity "trigger"
[HGE LOG] src/Scenes/Scene.c:411: Parsing TMX Object "SPLURP" type "trigger"...
Adding Scene Entity "trigger"
[HGE LOG] src/Scenes/Scene.c:411: Parsing TMX Object "SPLURP" type "trigger"...
Adding Scene Entity "trigger"
[HGE LOG] src/Scenes/Scene.c:459: Parsing TMX Layer "spawn".
[HGE LOG] src/Scenes/Scene.c:463:       OBJECT LAYER
[HGE LOG] src/Scenes/Scene.c:411: Parsing TMX Object "DEFAULT" type "player_start"...
player_start:
        previous_scene_that_activates: ''
        fadein_on_start: 1
        fade_speed: 1.234000
Adding Scene Entity "ian"
[HGE LOG] src/Scenes/Scene.c:607: Last Loaded Scene: "res/scenes/Stairs/Stairs UP.tmx"
trigger->exec_flags : 2

Space Rocks arcade crash

Game crashed when destroying the last asteroid.

Console output:

[Runtime Error] Subscript out of bounds.
[main line 296] in bullet_hit_logic(_)
[main line 350] in update(_)

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