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fussball's Introduction

TODO:

Create capsule with physics

  • ✔️Drag mouse from capsule to direction to calculate impulse force vector, applied on release
  • ✔️Capsule needs to bounce from walls
  • ✔️Allow multiple characters per player (3 to start)

Networking

  • ✔️Host can create session
  • ✔️Client can connect to session with IP
  • ✔️Both players can apply force ONLY to their own "players"
  • ✔️Multiple networked players per client

Lobby

  • ✔️Players appear
  • ✔️Options:
    • ✔️Target score count
    • ✔️Turn limit
  • ✔️Load game from lobby
  • ✔️Get back to lobby

GAME LOOP

  • ✔️Command time (players can input command)
    • ✔️Ready checks
    • ✔️Timers
  • ✔️Act time (commands input are applied, not able to add more commands)
  • ✔️Goals:
    • ✔️Score is counted
    • ✔️Players reset position
    • ✔️Ball reset
  • ✔️Game loop:
    • ✔️3 goals reset game
    • ✔️Turn limit

Networking:

  • ✔️Server not a player
  • ✔️Connect with IP
  • ✔️Headless server
  • ✔️Connect to headless server on digitalocean

Presentation:

  • Menus
  • UI elements
  • Graphics for capsule (2 teams)
  • Graphics for arena

Notes:

  • Run headless host with "Fussball.console.exe --headless host"

Repos:

  • Fussball: Godot game repo (this)
  • FussballBuild: Only holds Linux build folder, used by VPS to get latest build
  • FussballRunner: Go app to start servers on demand

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