ekozmaster / nfsu2-rtx-remix Goto Github PK
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License: MIT License
RTX Remix mod for Need for Speed Underground 2
License: MIT License
Includes both east and west coal harbor.
Any reference to the captures
folder need to be gone.
We're getting spammed with these errors which change mesh hash depending on location of the map:
err: Light prims attached to replacement meshes must come after a mesh prim. mesh hash: cb7b4b58367e75f9
Some light placements are producing those errors for seemingly no reason. I binary searched disabling them by hand in their usda to find a few of them, but there is more around. Tip: Run the game through a terminal to see the log live.
over "mesh_E9DEF663052D1C38"
{
def SphereLight "FancyStreetLamp" (
prepend apiSchemas = ["ShapingAPI"]
)
{
float colorTemperature = 3500.0
bool enableColorTemperature = 1
float exposure = 1.1
float intensity = 90.0
bool normalize = 0
float radius = 0.5
float shaping:cone:angle = 90
float shaping:cone:softness
float shaping:focus
color3f shaping:focusTint
asset shaping:ies:file
double3 xformOp:rotateXYZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, -3.1000000461935997, 6.900000102818012)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
}
over "mesh_06776E392C0B5E0C"
{
def SphereLight "PostTopOnAnArm" (
prepend apiSchemas = ["ShapingAPI"]
)
{
float colorTemperature = 4000.0
bool enableColorTemperature = 1
float exposure = 0
float intensity = 88.440006
float radius = 0.4
float shaping:cone:angle = 90
float shaping:cone:softness
float shaping:focus
color3f shaping:focusTint
asset shaping:ies:file
double3 xformOp:rotateXYZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, -3.1000000461935997, 7.000000104308128)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
}
over "mesh_11DC2B18D6329ABA"
{
def SphereLight "LargeStructureAccentBase" (
prepend apiSchemas = ["ShapingAPI"]
)
{
color3f color = (0.3320464, 1, 0)
float colorTemperature = 4500
bool enableColorTemperature = 1
float exposure = 10.5
float intensity = 2999.5
float radius = 0.1
float shaping:cone:angle = 90
float shaping:cone:softness = 5.3
float shaping:focus = 16.1
color3f shaping:focusTint
asset shaping:ies:file
bool treatAsPoint = 0
double3 xformOp:rotateXYZ = (180, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 3.200000047683716)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
}
over "mesh_ED87F22F16395A8C"
{
def SphereLight "ShortWallTopper" (
prepend apiSchemas = ["ShapingAPI"]
)
{
float colorTemperature = 3500
bool enableColorTemperature = 1
float inputs:colorTemperature = 3000
bool inputs:enableColorTemperature = 1
float inputs:exposure = 0
float inputs:intensity = 150.2
float intensity = 150
float radius = 0.225
float shaping:cone:angle = 90
float shaping:cone:softness
float shaping:focus
color3f shaping:focusTint
asset shaping:ies:file
bool treatAsPoint = 0
double3 xformOp:rotateXYZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (4.700000070035458, 0.20000000298023224, 1.2000000178813934)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
}
The culling system is still limiting the amount of data fed into remix. Ideally it would have about double the current distance behind the player camera.
effect texture replacement with higher resolution
AMD Radeon RX 6600 does it work with this card as well because every time I tried plays on playable
This is the least requirement for the next release.
Sometimes the game might become really bright, and it happens over multiple frames when enabling ReSTIR GI:
On mine it happens consistently, but on the first times I booted the game, it would stay fine for a while and at this point in the city roughly ReSTIR would kick in and blow my retinas. It is happening before the Tone Mapping step, as shown in Debug View for EV100 values:
I managed to mitigate the effects a bit by lowering the Boiling Filter Reservoir Remove Threshold
from 60 to 45 on ReSTIR settings.
when I try to fetch it gives errors
"
The authenticity of host 'github.com (xxxxxx)' can't be established.
xxxx key fingerprint is xxxx
"
(i don't know is it a security problem so i put x instead of real ip, key, fingerprint)
and
"
[email protected]: Permission denied (publickey).
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists.
"
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