Oxygen Not Included (이하 산소미포함, 산미)의 Mods(모드) 개발중 공유하면 좋을만한 코드를 이곳에 모아둡니다.
ekfvoddl3536 / onimods Goto Github PK
View Code? Open in Web Editor NEW산미 모드 개발중 공유할 만한 코드를 모아둡니다.
Home Page: https://blog.naver.com/ekfvoddl3535
License: MIT License
산미 모드 개발중 공유할 만한 코드를 모아둡니다.
Home Page: https://blog.naver.com/ekfvoddl3535
License: MIT License
The mod does not like the new Frosty Planet Pack DLC and throws an error on load.
안녕하세요? 슈퍼코믹님 모드를 즐겨 쓰고 있는 사용자입니다.
해당 모드 중에 AutoPurifyWashsink의 경우 전기를 넣으면 빨리 정제되는 기능이 있는데
이 기능을 사용할 때 소리가 너무 커서 좁은 공간에 배치하면 쓰기가 좋지 않은거 같습니다.
혹시 해당 소음 문제를 해결해주실 수 있으신지요?
res.AudioSize = "small";
나 아예 소리 자체를 다른 거로 바꾸는 것은 어떠신가 해서 연락 드립니다.
해당 기능을 제가 직접 수정해서 넣고 싶었으나 mod_info.yaml가 공개된 것이 없어서 기존 세이브 파일이 깨질 거 같아 요청 드립니다.
Player-prev(5).log
after world gen is finished, the world gen thread crashes.
also please IL-Merge your dlls
Please update DLC 😭
Hi, this mod is great, thanks!
I did notice an issue with the "Wild Farm Tile'. After I create it and plant a seed, if I reload my game I have to make it 'not harvestable' otherwise the dupes will try to harvest the plant. can this be fixed?
[02:22:09.252] [1] [INFO] [InterfaceTool] Popping config with key: DebugInstantBuildMode
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
at UnityEngine.Component.GetComponent[T] () [0x00021] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at FastWirelessAutomation.SignalNetworkBase.OnOperationalChanged (System.Boolean on) [0x00000] in <83cdda67166e4dbba2caeda6f8f6d0d2>:0
at FastWirelessAutomation.SignalReceiver.OnUpdateState (System.Boolean on) [0x00000] in <83cdda67166e4dbba2caeda6f8f6d0d2>:0
at (wrapper delegate-invoke) System.Action1[System.Boolean].invoke_void_T(bool) at FastWirelessAutomation.Networks.ChannelData.InvokeEvent (System.Boolean sig) [0x0000a] in <83cdda67166e4dbba2caeda6f8f6d0d2>:0 at FastWirelessAutomation.Networks.ChannelManager.SignalEmit (System.Int32 ch, System.Boolean ison) [0x00020] in <83cdda67166e4dbba2caeda6f8f6d0d2>:0 at FastWirelessAutomation.SignalEmitter.OnOperationalChanged (System.Boolean on) [0x00007] in <83cdda67166e4dbba2caeda6f8f6d0d2>:0 at FastWirelessAutomation.SignalNetworkBase.OnOperChngSTATIC (FastWirelessAutomation.SignalNetworkBase inst, System.Object data) [0x00000] in <83cdda67166e4dbba2caeda6f8f6d0d2>:0 at EventSystem+IntraObjectHandler
1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x0001e] in :0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x0004f] in :0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in :0
at Operational.UpdateOperational () [0x00085] in :0
at Operational.SetFlag (Operational+Flag flag, System.Boolean value) [0x0006b] in :0
at LogicOperationalController.CheckWireState () [0x0002b] in :0
at LogicOperationalController.OnLogicValueChanged (System.Object data) [0x00017] in :0
at LogicOperationalController+<>c.<.cctor>b__13_0 (LogicOperationalController component, System.Object data) [0x00000] in :0
at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x0001e] in :0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x0004f] in :0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x0001d] in :0
at LogicPorts.OnLogicValueChanged (HashedString port_id, System.Int32 new_value) [0x00014] in :0
at LogicPorts+<>c__DisplayClass16_1.b__1 (System.Int32 new_value) [0x0000e] in :0
at LogicEventHandler.ReceiveLogicEvent (System.Int32 value) [0x0000e] in :0
at LogicCircuitNetwork.SendLogicEvents (System.Boolean force_send, System.Int32 id) [0x00033] in :0
at LogicCircuitManager.PropagateSignals (System.Boolean force_send_events) [0x00052] in :0
at LogicCircuitManager.Refresh (System.Single dt) [0x00085] in :0
at LogicCircuitManager.RenderEveryTick (System.Single dt) [0x00000] in :0
at Game.Update () [0x00056] in :0
Things that may be important: I am using the wireless mod to communicate with power stations to turn on when battery transformers are low on power. Some of these power stations are inside rocket modules. This only started becoming a problem when I transferred one of my power stations along with its wireless receiver into one of the rocket modules. I have to delete the old one on the asteroid and shortly after that the game crashes
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