eirikhm / locknload Goto Github PK
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Flixel currently supports TileMaps as long strip of tiles. Add support for
a sheet where the size of the tiles is specified.
See http://flixel.org/forums/index.php?topic=459 for more info
Original issue reported on code.google.com by eirikhm
on 23 Dec 2009 at 2:01
I'm trying to compile the prject using the flex sdk compiler. I'm running
Ubuntu 8.10.
Original issue reported on code.google.com by [email protected]
on 10 Feb 2010 at 11:53
Sprites are not stored in levels at the moment. Determine if there should
be a overlay layer for sprite positions or something else.
Original issue reported on code.google.com by eirikhm
on 30 Dec 2009 at 12:23
Shooting an enemy should result in potential drops. These items should be
defined on a per-enemy basis.
Original issue reported on code.google.com by eirikhm
on 25 Dec 2009 at 2:57
Start out with player and mobs, and find a way to set up a "bank" of sound
effects
Original issue reported on code.google.com by eirikhm
on 31 Dec 2009 at 2:26
Add restart game feature
Original issue reported on code.google.com by eirikhm
on 31 Dec 2009 at 2:24
See http://flixel.org/forums/index.php?topic=781.msg5615;boardseen#new for
more info
Original issue reported on code.google.com by eirikhm
on 12 Jan 2010 at 7:36
Explains problems in LevelUp layer. see
http://flixel.org/forums/index.php?topic=731.0
Original issue reported on code.google.com by eirikhm
on 2 Jan 2010 at 11:35
Pressing and holding shoot button should result in a charged shot.
Original issue reported on code.google.com by eirikhm
on 25 Dec 2009 at 2:57
Add skills which improve upon usage
- jumping
- running
- aiming
- healing
Improvements should be available as decorators for player / weapons
Original issue reported on code.google.com by eirikhm
on 31 Dec 2009 at 2:25
Some artwork from Mode / Google has been used for (internal) testing /
development purposes. Make sure they are removed from subversion.
Original issue reported on code.google.com by eirikhm
on 29 Dec 2009 at 11:48
Level up should result in points which can be used to upgrade the player
and / or weapons.
Original issue reported on code.google.com by eirikhm
on 25 Dec 2009 at 3:17
See http://flixel.org/forums/index.php?topic=217 for more information
Original issue reported on code.google.com by eirikhm
on 2 Jan 2010 at 11:35
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