Git Product home page Git Product logo

locknload's People

locknload's Issues

Add support for TilemapSheets

Flixel currently supports TileMaps as long strip of tiles. Add support for
a sheet where the size of the tiles is specified.

See http://flixel.org/forums/index.php?topic=459 for more info

Original issue reported on code.google.com by eirikhm on 23 Dec 2009 at 2:01

Add loot from mobs

Shooting an enemy should result in potential drops. These items should be
defined on a per-enemy basis.

Original issue reported on code.google.com by eirikhm on 25 Dec 2009 at 2:57

Set up support for sounds

Start out with player and mobs, and find a way to set up a "bank" of sound
effects

Original issue reported on code.google.com by eirikhm on 31 Dec 2009 at 2:26

Restart game feature

Add restart game feature

Original issue reported on code.google.com by eirikhm on 31 Dec 2009 at 2:24

Add support for multiple levels / loading

See http://flixel.org/forums/index.php?topic=781.msg5615;boardseen#new for
more info

Original issue reported on code.google.com by eirikhm on 12 Jan 2010 at 7:36

Possible bug in FlxLayer

Explains problems in LevelUp layer. see
http://flixel.org/forums/index.php?topic=731.0

Original issue reported on code.google.com by eirikhm on 2 Jan 2010 at 11:35

Implement charging of weapon fire

Pressing and holding shoot button should result in a charged shot.

Original issue reported on code.google.com by eirikhm on 25 Dec 2009 at 2:57

Skill point level up

Add skills which improve upon usage


- jumping
- running
- aiming
- healing


Improvements should be available as decorators for player / weapons

Original issue reported on code.google.com by eirikhm on 31 Dec 2009 at 2:25

Remove all non-original artwork / files

Some artwork from Mode / Google has been used for (internal) testing /
development purposes. Make sure they are removed from subversion.

Original issue reported on code.google.com by eirikhm on 29 Dec 2009 at 11:48

Implement level-up points

Level up should result in points which can be used to upgrade the player
and / or weapons.

Original issue reported on code.google.com by eirikhm on 25 Dec 2009 at 3:17

Implement quad-tree support

See http://flixel.org/forums/index.php?topic=217 for more information

Original issue reported on code.google.com by eirikhm on 2 Jan 2010 at 11:35

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.