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xamarinwithunityapp's Introduction

XamarinWithUnityApp

A Xamarin.Android app with Unity as a lib (a new feature in Unity 2019.3.a2, see this blog post and these steps).
So you can now easily add a Unity scene (e.g. ARCore scene) to any native or Xamarin app via .aar file.

Screenshot

Size (armv7a)

Unity stuff (*.aar): 16.2Mb
Xamarin stuff (including a few Android Support libs): 8Mb
Total APK size: 24.2Mb (IL Link + proGuard)

xamarinwithunityapp's People

Contributors

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Stargazers

Ülkü Işık Kaya avatar 代码猫 avatar Mattias Cibien avatar  avatar  avatar frankfanslc avatar Muhammad Jazab Najeeb avatar  avatar Harisankar Angamuthu avatar patrick avatar Sarah Reszow avatar  avatar  avatar tkezyo avatar Samuel Schumacher avatar  avatar  avatar  avatar  avatar Young Developer avatar Adam Hill avatar thelocalminima avatar learnr avatar Alexey Panov avatar Mikey avatar Michael Schmalle avatar Eduardo Thomas avatar Hessel avatar Stefan Reinhard avatar  avatar Ryan avatar Kerim.Dev. avatar zyzyx avatar Kiryl Ambrazheichyk avatar Yauheni Pakala avatar Nick Peppers avatar Renan Wolf Pace avatar Omid Mafakher avatar Stefan Schlupek avatar Haluk avatar  avatar Vladimir Ulupov avatar Vlad Kolesnikov avatar Álvaro García León avatar  avatar Diego Giacomelli avatar

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xamarinwithunityapp's Issues

The Unity doesn't start from the activity

Hi, I created an Android App with Unity like described here
https://github.com/Unity-Technologies/uaal-example/blob/master/docs/android.md

Than I could get the unityLibrary-release.aar (I commented out only from the grandle script the clean up). The Bindings library works with this file.

Unfortunatelly, if I try to start the UnityActivity, like in your project, Unity won't be started and the app crash. It seems that the generated unityLibrary changed, because the overloadings are another.

Could you try your project with the newet version of Unity 2019.3.14f1

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