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rbx-replication's Issues

Network Ownership API cannot be called on Anchored parts or parts welded to Anchored parts.

Since NetworkOwnership already allows control of BasePart's physics replication then it is unnecessary to replicate these properties in those cases. However, when a part is anchored these properties still need to be replicated since an anchored part cannot have NetworkOwnership. This is currently what RbxReplication does.

The main issue with the above approach is that in certain cases an unanchored part cannot have its NetworkOwnership set. For example, when the BasePart instance is welded to an anchored part. The solution in that case would be to replicate the physics properties anyways. However, there is no efficient way to signal when a part is not anchored, but can or cannot set its NetworkOwnership. As a result it is possible to get a network ownership error when a player has control of physics ownership.

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