A food-focused addon for TFC
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License: MIT License
A food-focused addon for TFC
License: MIT License
I have noticed that most liquids added by this mod cannot be carried in wooden buckets even though there is no reason to. (ex: Yeast Starter)
Witnessing a lot of frustration with TFC Tuesday crew when the oven walls don't place the way they expect, wasting clay.
It picks the fruit and pops the trellis back in your inventory but invisible.
TNFC 12.2.65
firmalife 0.3.0
Right clicking top oven block with a block (like a log) makes the block visually disappear from your inventory but only on the client side (it looks like the block is gone but if you open your inventory and click into the empty space, it's back).
Not sure if this is an issue or just not implemented yet, but only part of mallets have proper textures ;)
Setting beeRarity=0
causes an exception and crashes the game.
Stacktrace:
java.lang.IllegalArgumentException: bound must be positive at java.util.Random.nextInt(Random.java:388) at com.eerussianguy.firmalife.world.WorldgenBees.func_180709_b(WorldgenBees.java:25) at com.eerussianguy.firmalife.world.WorldGeneratorFL.generate(WorldGeneratorFL.java:22) at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:167) at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:1020) at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:990) at net.minecraftforge.common.chunkio.ChunkIOProvider.syncCallback(ChunkIOProvider.java:110) at net.minecraftforge.common.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:150) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:728) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745)
Possible solution: an if
in WorldgenBees#generate
to check if the config value is not 0, ending the method immediately if it is. Or in WorldGeneratorFL#generate
, whatever works better.
Tried a blue steel mallet on my sequoia and oak tool racks and it didn't work. Don't know if it's a bug or a missing feature.
Hello, please add Russian Language to your mod
Need some way to boil foods, and a way to combine liquids and solids like a barrel does, but better
What we decided -- regular trees will drop nuts in the fall given that you hammer them. You can hammer once every day or two, this fact is stored in the player NBT. Other modders should be able to add nut trees.
I'm not sure if this is a feature or a bug.
I was playing technodefirmacraft 1.12.2 and was cooking rye flat bread and rye bread in 5 length oven.
After using the oven for multiple times , the oven turned in to clay, destroying the item inside it.
Oven / climate station are rotated wrong
Greenhouse roof is not transformed correctly
Cinnamon sapling is not transformed correctly
Currently they can be a little wonky to place
Dried Lemon recipe takes Green Apple instead of Lemon
At the moment Pecan nuts are unprocessable because of a typo at RecipesFL.java ln.136 Input ingredient is PINECONE instead of PECAN_NUTS
For some reason the mod always crashes if Caffeine addon is not installed
I always used the newest TFC version available (...173)
Crash logs:
https://pastebin.com/nX3zNPbA
https://pastebin.com/wj5ZTRkd
https://pastebin.com/LKCEv1Nk
(All 3 crashes are diferent with different mods enabled)
Right now, dried fruits are all created with down to the tick(?) expiration times. This should change to be more like how TFC fruit picking works, where the creation times are all modulo 6 hours or something. Drying a ton of fruit is much more painful than it has to be because of this issue.
If you rightclick an item on the oven block with an item it will dissapear. Exception: clay, greenhouse roof it gets placed in the oven, Peel it doesn't dissapear. When testing the oven is by itself. Can reproduce with all items (pickaxes, dough, Mallets, blocks etc)
But the cocoa tree does :)
don't recall what's required, sorry.
I can't get any rennet when I killing a cow or deer, maybe I got the wrong way. But how can I get the rennet, I can't find the way in wiki either. Is this function not completed yet?
By not implementing IFruitTree, cinnamon sort of circumvents the contructor requirements for doors, trapdoors, fences, and fence gates.
Lost a rock knife in the current version of TNFC, which is using 0.3.9.
Just a heads up, I think you had said this was fixed. It doesn't look like the fix is working.
At the moment you can cook in Ovens using anything, even dough or bread or seeds etc
Cinnamon does however
We've killed so many cows, pigs, goats, etc. Not a single rennet drop.
ATT, this kind of recipe doesn't damage the tool but consume it.
If you rightclick on the climate station with any block it gets placed but dissapears immediately consuming the block and voiding it. It only happens when you normally rightclick on it, not with shift+rightclick.This always happens ignoring the validity of the multiblock structure.
Cocoa sapling models are incorrect when holding in hands (cross model)
Cinnamon sapling models are incorrect when placed (handheld model)
I missed a couple of windows, and a tick or so after putting them in, the game crashed to the crash screen.
If you are holding an item that can be used, such as a bowl of food when you are hungry, and right click the beehive, the beehive UI opens but your character still continues to eat the soup, as if you are holding down right click.
Tested in firmalife 1.0.3-alpha
If you have multiple buckets of milk in your inventory, the milk in them will vanish and you'll be left with just empty buckets. Using a single bucket instead of multiple avoids the issue, but makes milking animals take a lot longer.
We really need it at this point I'm just lazy
Crafting a dried pineapple by itself yields the dry pineapple plus a pineapple chunk.
Repeat as needed until the dry pineapple expires.
By not implementing IFruitTree, cinnamon sort of circumvents the contructor requirements for doors, trapdoors, fences, and fence gates.
just need to actually use the BBs properly
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