Sample using Edgegap's relay transport with the FishNet netcode on Unity.
To test this sample, clone this project via the git clone
command.
You can see the full documentation here.
Relay sample for the FishNet netcode on Unity
Sample using Edgegap's relay transport with the FishNet netcode on Unity.
To test this sample, clone this project via the git clone
command.
You can see the full documentation here.
While looking for support I noticed StartConnection is called twice in a row in HelloWorldManager.cs, in CreateSession() line 47 and 48
https://github.com/edgegap/unity-fishnet-relay-sample/blob/main/Assets/HelloWorldManager.cs
It seems like this is a mistake according to help I received on the firstgeargame's discord.
https://discord.com/channels/424284635074134018/1246858064603254804/1258252774303338578
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