Pokémon Essentials is a Pokémon game project made in RPG Maker MV. Based on the Pokémon Essentials project for RPG Maker XP and Pokémon Showdown.
This project don't use the RPG Maker MV editor, a custom editor is under construction. But right now, to lauch and test the game you will need download and install some software.
Follow the following steps to setup a development environment (A ready to use package will added later).
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Donwload and install Node Js
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Use npm to donwload install NW JS, open a command window and run the following command
npm install -g nw --nwjs_build_type=sdk
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Use npm to donwload and install gulp
npm i -g gulp-cli
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Download code editor whit Typescript support. I recommend VS Code. Atom or Sublime text they are also great options but you will need download aditional plugin to wokrs with Typescript.
Once you have setup the development environment follow the following steps to install the project on your machine:
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Copy the repository to your machine using git clone or just download and unzip wherever you want.
git clone https://github.com/pokemon-essentials/pokemon-essentials
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Donwload aditional assets
Some graphics like the Pokémon Battlers sprites and icons are not include in this repository. You can download the missing assets from here and just uncompress each one on the root folder.
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Install Dev dependencies
cd your-path-to-pokemon-essentials npm i
There are some gulp task defined to build the project. All the .ts files in the ts directory will be traspiled into ES2015 javascript files in the dist folder and all the generated .js files will be injected into the project/index.html to run the game.
use gulp dev-build
to build generate the .js files.
use gulp watch
to build generate the .js files and watch for changes to rebuild.
locate command line in the root directory of the project where is the package.json file and run nw .
cd your-path-to-pokemon-essentials
nw .
For any question or futher information, please contact me in the discord server https://discord.gg/eFPUx6m
This project is licensed under the MIT License - see the LICENSE file for details